Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] is the entire phase treated like another map?

[DiscordArchive] is the entire phase treated like another map?

[DiscordArchive] is the entire phase treated like another map?

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rektbyfaith
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09-30-2023, 10:06 AM
#21
Archived author: Pandaros • Posted: 2023-09-30T10:06:03.384000+00:00
Original source

that would take a while to implement and its what im doing for my c# core
rektbyfaith
09-30-2023, 10:06 AM #21

Archived author: Pandaros • Posted: 2023-09-30T10:06:03.384000+00:00
Original source

that would take a while to implement and its what im doing for my c# core

rektbyfaith
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09-30-2023, 10:06 AM
#22
Archived author: Foe • Posted: 2023-09-30T10:06:15.359000+00:00
Original source

And it's the only good solution for this type of scenario
rektbyfaith
09-30-2023, 10:06 AM #22

Archived author: Foe • Posted: 2023-09-30T10:06:15.359000+00:00
Original source

And it's the only good solution for this type of scenario

rektbyfaith
Administrator
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09-30-2023, 10:07 AM
#23
Archived author: Foe • Posted: 2023-09-30T10:07:09.643000+00:00
Original source

The problem is you have an exponential performance degradation by the amount of entities within vision range
rektbyfaith
09-30-2023, 10:07 AM #23

Archived author: Foe • Posted: 2023-09-30T10:07:09.643000+00:00
Original source

The problem is you have an exponential performance degradation by the amount of entities within vision range

rektbyfaith
Administrator
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09-30-2023, 10:07 AM
#24
Archived author: Pandaros • Posted: 2023-09-30T10:07:13.312000+00:00
Original source

Yeah For AC im going to add 2 configs MapId and Player count so you can customize it
rektbyfaith
09-30-2023, 10:07 AM #24

Archived author: Pandaros • Posted: 2023-09-30T10:07:13.312000+00:00
Original source

Yeah For AC im going to add 2 configs MapId and Player count so you can customize it

rektbyfaith
Administrator
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09-30-2023, 10:07 AM
#25
Archived author: Foe • Posted: 2023-09-30T10:07:37.341000+00:00
Original source

So you really have to move those entities (in this case players) to a separate map object
rektbyfaith
09-30-2023, 10:07 AM #25

Archived author: Foe • Posted: 2023-09-30T10:07:37.341000+00:00
Original source

So you really have to move those entities (in this case players) to a separate map object

rektbyfaith
Administrator
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09-30-2023, 10:08 AM
#26
Archived author: Foe • Posted: 2023-09-30T10:08:33.131000+00:00
Original source

You increase the overall resource usage, but you get to parallelize it
rektbyfaith
09-30-2023, 10:08 AM #26

Archived author: Foe • Posted: 2023-09-30T10:08:33.131000+00:00
Original source

You increase the overall resource usage, but you get to parallelize it

rektbyfaith
Administrator
0
09-30-2023, 10:08 AM
#27
Archived author: Foe • Posted: 2023-09-30T10:08:57.612000+00:00
Original source

So per map the overall update time is lowered, but you increase the cpu and memory usage
rektbyfaith
09-30-2023, 10:08 AM #27

Archived author: Foe • Posted: 2023-09-30T10:08:57.612000+00:00
Original source

So per map the overall update time is lowered, but you increase the cpu and memory usage

rektbyfaith
Administrator
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09-30-2023, 10:09 AM
#28
Archived author: Foe • Posted: 2023-09-30T10:09:41.894000+00:00
Original source

The last piece of the puzzle for proper horizontal scaling is "clustering"
rektbyfaith
09-30-2023, 10:09 AM #28

Archived author: Foe • Posted: 2023-09-30T10:09:41.894000+00:00
Original source

The last piece of the puzzle for proper horizontal scaling is "clustering"

rektbyfaith
Administrator
0
09-30-2023, 10:10 AM
#29
Archived author: Foe • Posted: 2023-09-30T10:10:05.597000+00:00
Original source

Allowing you to spin up or down world server instances responsible for handling specific maps and shards
rektbyfaith
09-30-2023, 10:10 AM #29

Archived author: Foe • Posted: 2023-09-30T10:10:05.597000+00:00
Original source

Allowing you to spin up or down world server instances responsible for handling specific maps and shards

rektbyfaith
Administrator
0
09-30-2023, 10:11 AM
#30
Archived author: Foe • Posted: 2023-09-30T10:11:31.486000+00:00
Original source

So it's really a multi part problem, but initially solving the single map object per continent is the biggest performance gain for a monolithic implementation
rektbyfaith
09-30-2023, 10:11 AM #30

Archived author: Foe • Posted: 2023-09-30T10:11:31.486000+00:00
Original source

So it's really a multi part problem, but initially solving the single map object per continent is the biggest performance gain for a monolithic implementation

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