[DiscordArchive] autobalance is just module it doesnt have fork right ?
[DiscordArchive] autobalance is just module it doesnt have fork right ?
Archived author: Rymercyble • Posted: 2023-09-29T00:03:10.002000+00:00
Original source
autobalance is just module it doesnt have fork right ?
Archived author: KJack • Posted: 2023-09-29T00:03:31.086000+00:00
Original source
there is a fork of autobalance that works with NPCBots, but autobalance itself goes with vanilla AC
Archived author: Rymercyble • Posted: 2023-09-29T00:04:51.355000+00:00
Original source
then how does it store it in map ?
Archived author: KJack • Posted: 2023-09-29T00:05:13.733000+00:00
Original source
`AutoBalanceMapInfo *mapABInfo=map->CustomData.GetDefault<AutoBalanceMapInfo>("AutoBalanceMapInfo");`
Archived author: Rymercyble • Posted: 2023-09-29T00:06:15.088000+00:00
Original source
interesting i didnt know there is something that allows u to store arbitrary data
Archived author: KJack • Posted: 2023-09-29T00:07:24.896000+00:00
Original source
i didn't either until i started messing with this module. it's quite handy.
Archived author: KJack • Posted: 2023-09-29T01:18:35.978000+00:00
Original source
```
UpdateMapLevelIfNeeded(): Map Outland (530) is disabled.
UpdateMapLevelIfNeeded(): Map Outland (530) config time updated to 1695948337919637.
AutoBalance_AllMapScript::OnCreateMap(): Karazhan (532)
```
There's Kara spinning up, for some reason. I'm still at Deadmines.
Archived author: Rymercyble • Posted: 2023-09-29T01:20:18.841000+00:00
Original source
does it matter though ? if its just once
Archived author: KJack • Posted: 2023-09-29T01:20:26.444000+00:00
Original source
no, just a curiostiy
Archived author: sudlud • Posted: 2023-09-29T06:47:52.981000+00:00
Original source
Im just confused because there are several scripts casting spells and Validate() is not checking all of them or none at all.
Also validate should only check spells that the script casts, not the spell the script is linked to in DB?
Because e.g. in midsummer.cpp spell_gen_crab_disguise validate only checks the spell that is linked to the script but not the 2 spells that are actually being cast