Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] autobalance is just module it doesnt have fork right ?

[DiscordArchive] autobalance is just module it doesnt have fork right ?

[DiscordArchive] autobalance is just module it doesnt have fork right ?

rektbyfaith
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0
09-29-2023, 12:03 AM
#1
Archived author: Rymercyble • Posted: 2023-09-29T00:03:10.002000+00:00
Original source

autobalance is just module it doesnt have fork right ?
rektbyfaith
09-29-2023, 12:03 AM #1

Archived author: Rymercyble • Posted: 2023-09-29T00:03:10.002000+00:00
Original source

autobalance is just module it doesnt have fork right ?

rektbyfaith
Administrator
0
09-29-2023, 12:03 AM
#2
Archived author: KJack • Posted: 2023-09-29T00:03:31.086000+00:00
Original source

there is a fork of autobalance that works with NPCBots, but autobalance itself goes with vanilla AC
rektbyfaith
09-29-2023, 12:03 AM #2

Archived author: KJack • Posted: 2023-09-29T00:03:31.086000+00:00
Original source

there is a fork of autobalance that works with NPCBots, but autobalance itself goes with vanilla AC

rektbyfaith
Administrator
0
09-29-2023, 12:04 AM
#3
Archived author: Rymercyble • Posted: 2023-09-29T00:04:51.355000+00:00
Original source

then how does it store it in map ?
rektbyfaith
09-29-2023, 12:04 AM #3

Archived author: Rymercyble • Posted: 2023-09-29T00:04:51.355000+00:00
Original source

then how does it store it in map ?

rektbyfaith
Administrator
0
09-29-2023, 12:05 AM
#4
Archived author: KJack • Posted: 2023-09-29T00:05:13.733000+00:00
Original source

`AutoBalanceMapInfo *mapABInfo=map->CustomData.GetDefault<AutoBalanceMapInfo>("AutoBalanceMapInfo");`
rektbyfaith
09-29-2023, 12:05 AM #4

Archived author: KJack • Posted: 2023-09-29T00:05:13.733000+00:00
Original source

`AutoBalanceMapInfo *mapABInfo=map->CustomData.GetDefault<AutoBalanceMapInfo>("AutoBalanceMapInfo");`

rektbyfaith
Administrator
0
09-29-2023, 12:06 AM
#5
Archived author: Rymercyble • Posted: 2023-09-29T00:06:15.088000+00:00
Original source

interesting i didnt know there is something that allows u to store arbitrary data
rektbyfaith
09-29-2023, 12:06 AM #5

Archived author: Rymercyble • Posted: 2023-09-29T00:06:15.088000+00:00
Original source

interesting i didnt know there is something that allows u to store arbitrary data

rektbyfaith
Administrator
0
09-29-2023, 12:07 AM
#6
Archived author: KJack • Posted: 2023-09-29T00:07:24.896000+00:00
Original source

i didn't either until i started messing with this module. it's quite handy.
rektbyfaith
09-29-2023, 12:07 AM #6

Archived author: KJack • Posted: 2023-09-29T00:07:24.896000+00:00
Original source

i didn't either until i started messing with this module. it's quite handy.

rektbyfaith
Administrator
0
09-29-2023, 01:18 AM
#7
Archived author: KJack • Posted: 2023-09-29T01:18:35.978000+00:00
Original source

```
UpdateMapLevelIfNeeded(): Map Outland (530) is disabled.
UpdateMapLevelIfNeeded(): Map Outland (530) config time updated to 1695948337919637.
AutoBalance_AllMapScript::OnCreateMap(): Karazhan (532)
```

There's Kara spinning up, for some reason. I'm still at Deadmines.
rektbyfaith
09-29-2023, 01:18 AM #7

Archived author: KJack • Posted: 2023-09-29T01:18:35.978000+00:00
Original source

```
UpdateMapLevelIfNeeded(): Map Outland (530) is disabled.
UpdateMapLevelIfNeeded(): Map Outland (530) config time updated to 1695948337919637.
AutoBalance_AllMapScript::OnCreateMap(): Karazhan (532)
```

There's Kara spinning up, for some reason. I'm still at Deadmines.

rektbyfaith
Administrator
0
09-29-2023, 01:20 AM
#8
Archived author: Rymercyble • Posted: 2023-09-29T01:20:18.841000+00:00
Original source

does it matter though ? if its just once
rektbyfaith
09-29-2023, 01:20 AM #8

Archived author: Rymercyble • Posted: 2023-09-29T01:20:18.841000+00:00
Original source

does it matter though ? if its just once

rektbyfaith
Administrator
0
09-29-2023, 01:20 AM
#9
Archived author: KJack • Posted: 2023-09-29T01:20:26.444000+00:00
Original source

no, just a curiostiy
rektbyfaith
09-29-2023, 01:20 AM #9

Archived author: KJack • Posted: 2023-09-29T01:20:26.444000+00:00
Original source

no, just a curiostiy

rektbyfaith
Administrator
0
09-29-2023, 06:47 AM
#10
Archived author: sudlud • Posted: 2023-09-29T06:47:52.981000+00:00
Original source

Im just confused because there are several scripts casting spells and Validate() is not checking all of them or none at all.
Also validate should only check spells that the script casts, not the spell the script is linked to in DB?
Because e.g. in midsummer.cpp spell_gen_crab_disguise validate only checks the spell that is linked to the script but not the 2 spells that are actually being cast
rektbyfaith
09-29-2023, 06:47 AM #10

Archived author: sudlud • Posted: 2023-09-29T06:47:52.981000+00:00
Original source

Im just confused because there are several scripts casting spells and Validate() is not checking all of them or none at all.
Also validate should only check spells that the script casts, not the spell the script is linked to in DB?
Because e.g. in midsummer.cpp spell_gen_crab_disguise validate only checks the spell that is linked to the script but not the 2 spells that are actually being cast

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