[DiscordArchive] Getting a couple of failures when trying to compile https://github.com/ZhengPeiRu21/azerothcore-wotl
[DiscordArchive] Getting a couple of failures when trying to compile https://github.com/ZhengPeiRu21/azerothcore-wotl
Archived author: kbt0y5 • Posted: 2023-09-28T18:27:25.851000+00:00
Original source
Getting a couple of failures when trying to compile https://github.com/ZhengPeiRu21/azerothc.../Playerbot with the playerbot module, without the module it works, what am I missing here?
[Embed: GitHub - ZhengPeiRu21/azerothcore-wotlk at Playerbot]
Complete Open Source and Modular solution for MMO. Contribute to ZhengPeiRu21/azerothcore-wotlk development by creating an account on GitHub.
https://github.com/ZhengPeiRu21/azerothc.../Playerbot
Archived author: Nyeriah • Posted: 2023-09-28T19:26:55.500000+00:00
Original source
That’s already the playerbot module
Archived author: Nyeriah • Posted: 2023-09-28T19:27:18.962000+00:00
Original source
So you’re trying to apply the patch to a fork that already has the patch applied
Archived author: kbt0y5 • Posted: 2023-09-28T19:31:35.068000+00:00
Original source
Thank you! I was confused because the module says to use a fork from there, so I chose the playerbot fork and then the module lol.
Archived author: Nyeriah • Posted: 2023-09-28T19:33:17.057000+00:00
Original source
Just make sure to compile the playerbot branch
Archived author: kbt0y5 • Posted: 2023-09-28T19:46:31.113000+00:00
Original source
Got it!
Archived author: sudlud • Posted: 2023-09-28T20:36:20.824000+00:00
Original source
In creature AI I want to count the players within a range that have a specific aura, surely this has been done before. Can anyone maybe please give a hint or name of a boss script that does something like this
Archived author: Honey • Posted: 2023-09-28T20:40:32.521000+00:00
Original source
SAI target selector can track auras. Maybe look at that C++ code?
Or Gurtogg Bloddboil comes to my mind. I'm sure there are more.
Archived author: Honey • Posted: 2023-09-28T20:43:39.334000+00:00
Original source
Under the hood it's always `GetPlayersInRange` and iterating over them with `HasAura`.
Actual C++ method names may vary.
Archived author: sudlud • Posted: 2023-09-28T20:49:37.686000+00:00
Original source
Yeah that was my thought maybe to just do it „by hand“ checking all players in range