[DiscordArchive] So if the hook doesn't exist, can I request it or send in a PR?
[DiscordArchive] So if the hook doesn't exist, can I request it or send in a PR?
Archived author: Bench • Posted: 2023-09-26T20:49:56.626000+00:00
Original source
Not anything thorough afaik, most I've heard just look at other modules as examples
Archived author: Revision • Posted: 2023-09-26T20:50:09.384000+00:00
Original source
You didn't look very hard in the list on the left: https://www.azerothcore.org/wiki/create-a-module
Archived author: Natrist • Posted: 2023-09-26T20:50:48.629000+00:00
Original source
Oh! My bad, hehe. I was expecting that to be under the **Contribute** section
Archived author: Bench • Posted: 2023-09-26T20:51:30.496000+00:00
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Yea the wiki ain't organized too intuitively (though you can hurl PRs at that too)
Archived author: Bench • Posted: 2023-09-26T20:57:40.985000+00:00
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Is that not just a little QA debug menu on the side or was that for a different team? Cause iirc there's a pretty common GM type addon for VMaNGOS admins which recreates that menu through running GM commands I'd imagine
Archived author: Bench • Posted: 2023-09-26T20:58:05.787000+00:00
Original source
If it is a separate thing, I'd be lying if I said I wasn't interested myself
Archived author: Natrist • Posted: 2023-09-26T20:59:19.195000+00:00
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No, it's an actual 1 for 1 reproduction of the real thing Blizzard used internally.
Archived author: Natrist • Posted: 2023-09-26T20:59:36.272000+00:00
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I have AddOns that go with it as well.
Archived author: Natrist • Posted: 2023-09-26T21:07:08.824000+00:00
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Would it be acceptable for me to send PRs that implement server-side features that aren't normally queried by the client but exist nonetheless internally and for which I have tangible knowledge? For example, many packets are used by the GM client or internal tools and aren't implemented in emulators.
Archived author: Foe • Posted: 2023-09-26T21:08:08.130000+00:00
Original source
There's no reason why packet handlers shouldn't be implemented even if the client doesn't normally send those packets, as long as they are part of the base client