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[DiscordArchive] also splitting it is nice but would there be only 1 of each ?

[DiscordArchive] also splitting it is nice but would there be only 1 of each ?

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rektbyfaith
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07-13-2023, 04:25 PM
#1
Archived author: Rymercyble • Posted: 2023-07-13T16:25:01.404000+00:00
Original source

also splitting it is nice but would there be only 1 of each ?
rektbyfaith
07-13-2023, 04:25 PM #1

Archived author: Rymercyble • Posted: 2023-07-13T16:25:01.404000+00:00
Original source

also splitting it is nice but would there be only 1 of each ?

rektbyfaith
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07-13-2023, 04:26 PM
#2
Archived author: Foe • Posted: 2023-07-13T16:26:12.528000+00:00
Original source

For some of the services it doesn't make sense to have an active/active design, but you could feasibly do active/standby for most services
rektbyfaith
07-13-2023, 04:26 PM #2

Archived author: Foe • Posted: 2023-07-13T16:26:12.528000+00:00
Original source

For some of the services it doesn't make sense to have an active/active design, but you could feasibly do active/standby for most services

rektbyfaith
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07-13-2023, 04:26 PM
#3
Archived author: Rymercyble • Posted: 2023-07-13T16:26:53.925000+00:00
Original source

im just thinking that if doing something like this it wouldnt be bad to keep in mind option to have at least 2 of each in case 1 crashes
rektbyfaith
07-13-2023, 04:26 PM #3

Archived author: Rymercyble • Posted: 2023-07-13T16:26:53.925000+00:00
Original source

im just thinking that if doing something like this it wouldnt be bad to keep in mind option to have at least 2 of each in case 1 crashes

rektbyfaith
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07-13-2023, 04:27 PM
#4
Archived author: Foe • Posted: 2023-07-13T16:27:59.866000+00:00
Original source

Yeah, that would be active/standby for most cases, for things like the map services you'd probably not get away with that, but you'd have multiple map services, each dedicated to specific maps
rektbyfaith
07-13-2023, 04:27 PM #4

Archived author: Foe • Posted: 2023-07-13T16:27:59.866000+00:00
Original source

Yeah, that would be active/standby for most cases, for things like the map services you'd probably not get away with that, but you'd have multiple map services, each dedicated to specific maps

rektbyfaith
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07-13-2023, 04:28 PM
#5
Archived author: Foe • Posted: 2023-07-13T16:28:16.993000+00:00
Original source

More for load balancing than redundancy
rektbyfaith
07-13-2023, 04:28 PM #5

Archived author: Foe • Posted: 2023-07-13T16:28:16.993000+00:00
Original source

More for load balancing than redundancy

rektbyfaith
Administrator
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07-13-2023, 04:29 PM
#6
Archived author: Rymercyble • Posted: 2023-07-13T16:29:15.083000+00:00
Original source

also would it be 1 chat service for all realms ? i remember cases from retail where somewhere some chat was working and some not
rektbyfaith
07-13-2023, 04:29 PM #6

Archived author: Rymercyble • Posted: 2023-07-13T16:29:15.083000+00:00
Original source

also would it be 1 chat service for all realms ? i remember cases from retail where somewhere some chat was working and some not

rektbyfaith
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07-13-2023, 04:29 PM
#7
Archived author: Foe • Posted: 2023-07-13T16:29:54.781000+00:00
Original source

I would go by that design personally, it's a lot cleaner to have one service handle it, than the map service handling some, one service handling guild chat, one service handling party chat etc
rektbyfaith
07-13-2023, 04:29 PM #7

Archived author: Foe • Posted: 2023-07-13T16:29:54.781000+00:00
Original source

I would go by that design personally, it's a lot cleaner to have one service handle it, than the map service handling some, one service handling guild chat, one service handling party chat etc

rektbyfaith
Administrator
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07-13-2023, 04:30 PM
#8
Archived author: Foe • Posted: 2023-07-13T16:30:38.764000+00:00
Original source

From a load perspective there's no real reason to split those functions, and you could have a hot/cold design. So if chat server 1 dies, chat server 2 takes over almost immediately
rektbyfaith
07-13-2023, 04:30 PM #8

Archived author: Foe • Posted: 2023-07-13T16:30:38.764000+00:00
Original source

From a load perspective there's no real reason to split those functions, and you could have a hot/cold design. So if chat server 1 dies, chat server 2 takes over almost immediately

rektbyfaith
Administrator
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07-13-2023, 04:31 PM
#9
Archived author: Foe • Posted: 2023-07-13T16:31:48.589000+00:00
Original source

Not like they really have to consider context for anything, so you could always round-robin across those two services, but I'd much rather have a hot/cold design from a management and maintenance perspective
rektbyfaith
07-13-2023, 04:31 PM #9

Archived author: Foe • Posted: 2023-07-13T16:31:48.589000+00:00
Original source

Not like they really have to consider context for anything, so you could always round-robin across those two services, but I'd much rather have a hot/cold design from a management and maintenance perspective

rektbyfaith
Administrator
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07-13-2023, 04:32 PM
#10
Archived author: Foe • Posted: 2023-07-13T16:32:18.696000+00:00
Original source

You could patch Chat2, then migrate master to Chat2, shut down Chat1 and patch that one with no loss in chat functionality
rektbyfaith
07-13-2023, 04:32 PM #10

Archived author: Foe • Posted: 2023-07-13T16:32:18.696000+00:00
Original source

You could patch Chat2, then migrate master to Chat2, shut down Chat1 and patch that one with no loss in chat functionality

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