[DiscordArchive] i was noodling what item scaling might look like for instances that are scaled up with autobalance.
[DiscordArchive] i was noodling what item scaling might look like for instances that are scaled up with autobalance.
Archived author: Anchy • Posted: 2023-05-21T03:41:58.031000+00:00
Original source
if I could figure out how to fix my warden payload manager then it's totally doable
Archived author: Anchy • Posted: 2023-05-21T03:43:01.161000+00:00
Original source
https://www.youtube.com/watch?t=33&v=1l1...e=youtu.be
[Embed: Custom Attributes - Test 01]
This test is using the warden lua injector to allow custom attributes on items without 0 patches to the client.
https://www.youtube.com/watch?v=1l141jdStoE&start=33
Archived author: KJack • Posted: 2023-05-21T03:43:09.443000+00:00
Original source
still getting my feet wet on the platform and with my c++ "skills", so I'll put that on the "future projects" list.
Archived author: Anchy • Posted: 2023-05-21T03:43:10.609000+00:00
Original source
this was a test using the warden payload manager a while ago, 0 client patches
Archived author: Anchy • Posted: 2023-05-21T03:43:22.205000+00:00
Original source
and a totally independent stat system
Archived author: Rymercyble • Posted: 2023-05-21T03:43:35.958000+00:00
Original source
or just patch client <:cthulhu:1065390364476833812>
Archived author: Anchy • Posted: 2023-05-21T03:43:48.213000+00:00
Original source
yeah patching the client is a lot easier and you have a lot more creative freedom
Archived author: Anchy • Posted: 2023-05-21T03:43:56.235000+00:00
Original source
you have no idea how annoying it is to only build frames with lua
Archived author: KJack • Posted: 2023-05-21T03:44:04.767000+00:00
Original source
lol
Archived author: KJack • Posted: 2023-05-21T03:44:38.935000+00:00
Original source
client patching id be starting from zero on. still on the "maybe someday" list!