[Archive] [Show off] Soul Eater in action + vid!
[Archive] [Show off] Soul Eater in action + vid!
Quote:Just a suggestion, the attachment points for the sheath location could have been a but closer to the blade, just so it wouldn't go through the ground. Other then that, perfect. I shall rep you when I can. Keep up with the models, maybe even learn to animate and make some creatures. Looking foreword to your future stuff.
Archived author: xXDr00dXx • Posted: 2025-11-04T11:56:24.279190
Original source
Quote:Just a suggestion, the attachment points for the sheath location could have been a but closer to the blade, just so it wouldn't go through the ground. Other then that, perfect. I shall rep you when I can. Keep up with the models, maybe even learn to animate and make some creatures. Looking foreword to your future stuff.
Quote:Thx for the compliment ^^ and now the scythe isn't going into the ground anymore when sheated, but the scythe will be when unsheated, it's this or the other, and I prefer that the scythe will be into the ground when you hold it, rather then under the ground when sheated ^^
But o well, rather disappointing for you and all the other ME'ers is that till the day of now, there is no method for importing models with animations. Even if I would learn how to animate (I know how you can spin a item tho lol) there is unfortunately no way to convert that into a working .M2 with animations. Unless, you've got a way to do that ^^
O well, my next project would be the unfinished shoulder that is on 80% right now, here's already a screenshot of it:
The reason it's not finished is because I need to apply transparent texture on it, that's 1 thing that I can pull off, but putting it on the .M2 file is another story. Every time I convert the transparent texture from .PNG to .BLP , MWCS recognize it that it's transparent. But, in game and wow viewer just shows instead of what should be transparent, just a white color. No transparent at all. Tried it with m2 modder, something about changing flags to 1 or 2, but that didn't helped either. So I began a new one, and gonna apply transparent texture on it. Unless I find a way to control vertices like a pro that I can make real wings from it...
Archived author: [Soul Eater] • Posted: 2025-11-04T11:56:24.279190
Original source
Quote:Thx for the compliment ^^ and now the scythe isn't going into the ground anymore when sheated, but the scythe will be when unsheated, it's this or the other, and I prefer that the scythe will be into the ground when you hold it, rather then under the ground when sheated ^^
But o well, rather disappointing for you and all the other ME'ers is that till the day of now, there is no method for importing models with animations. Even if I would learn how to animate (I know how you can spin a item tho lol) there is unfortunately no way to convert that into a working .M2 with animations. Unless, you've got a way to do that ^^
O well, my next project would be the unfinished shoulder that is on 80% right now, here's already a screenshot of it:
The reason it's not finished is because I need to apply transparent texture on it, that's 1 thing that I can pull off, but putting it on the .M2 file is another story. Every time I convert the transparent texture from .PNG to .BLP , MWCS recognize it that it's transparent. But, in game and wow viewer just shows instead of what should be transparent, just a white color. No transparent at all. Tried it with m2 modder, something about changing flags to 1 or 2, but that didn't helped either. So I began a new one, and gonna apply transparent texture on it. Unless I find a way to control vertices like a pro that I can make real wings from it...
Quote: Shame about the animations. =[
And just so you don't get a surprise when you're done with that shoulder, those wings are going to flail around wildly when the character walks, I'm not sure if you can but you'll have to make it so it like's warlock t6 and detach them somehow. But that would require animations. D:
Archived author: xXDr00dXx • Posted: 2025-11-04T11:56:24.279190
Original source
Quote: Shame about the animations. =[
And just so you don't get a surprise when you're done with that shoulder, those wings are going to flail around wildly when the character walks, I'm not sure if you can but you'll have to make it so it like's warlock t6 and detach them somehow. But that would require animations. D:
Quote:Ghehe I know, I already made a beta test with it, it's gonna flail when your sheeting and unsheet your weapon, but for the rest, if you walk or run, it loops just fine. Also tried to make 2 seperate models, 1 of the wing and 1 of the shoulder so that the wing stays at the place but the shoulder wouldn't but that didn't worked out unfortunately. But o well, it was a side project of mine and I need to keep myself busy, still need to make the hollow mask but lazy to do it from scratch lol. Maybe Im gonna make Bardiche in burning form, seeming that I already have the base model from SE Scythe form lol. O well only time will know ^^
Archived author: [Soul Eater] • Posted: 2025-11-04T11:56:24.279190
Original source
Quote:Ghehe I know, I already made a beta test with it, it's gonna flail when your sheeting and unsheet your weapon, but for the rest, if you walk or run, it loops just fine. Also tried to make 2 seperate models, 1 of the wing and 1 of the shoulder so that the wing stays at the place but the shoulder wouldn't but that didn't worked out unfortunately. But o well, it was a side project of mine and I need to keep myself busy, still need to make the hollow mask but lazy to do it from scratch lol. Maybe Im gonna make Bardiche in burning form, seeming that I already have the base model from SE Scythe form lol. O well only time will know ^^
Quote: I want that weapon!
Archived author: scottoman321 • Posted: 2025-11-04T11:56:24.279190
Original source
Quote: I want that weapon!