[DiscordArchive] what is the crash?
[DiscordArchive] what is the crash?
Archived author: Anchy • Posted: 2022-12-21T22:20:57.329000+00:00
Original source
yes
Archived author: Anchy • Posted: 2022-12-21T22:21:23.337000+00:00
Original source
and im guessing there isn't always a victim when adding to the threat list
Archived author: Anchy • Posted: 2022-12-21T22:21:27.197000+00:00
Original source
for whatever reason
Archived author: Anchy • Posted: 2022-12-21T22:28:07.838000+00:00
Original source
it should be
Archived author: Anchy • Posted: 2022-12-21T22:28:21.648000+00:00
Original source
L14434 of Unit.cpp inside of setDeathState
Archived author: Anchy • Posted: 2022-12-21T22:28:31.085000+00:00
Original source
```cpp
if (s != ALIVE && s != JUST_RESPAWNED)
{
CombatStop();
GetThreatMgr().ClearAllThreat();
getHostileRefMgr().deleteReferences();
ClearComboPointHolders(); // any combo points pointed to unit lost at it death
if (IsNonMeleeSpellCast(false))
InterruptNonMeleeSpells(false);
UnsummonAllTotems(true);
RemoveAllControlled(true);
RemoveAllAurasOnDeath();
}```
Archived author: Rymercyble • Posted: 2022-12-21T22:28:39.644000+00:00
Original source
forget it im just retarded as always ofc it is but im checking if its player so it doesnt show me
Archived author: Anchy • Posted: 2022-12-21T22:28:45.556000+00:00
Original source
lol
Archived author: Rymercyble • Posted: 2022-12-21T22:29:11.862000+00:00
Original source
https://tenor.com/view/pepe-smiling-gree...f-15400349
Archived author: Rymercyble • Posted: 2022-12-21T22:29:30.356000+00:00
Original source
good so now we have hook only scaling left to be done