Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] How many times a second/minute does/should WorldScript::OnUpdate fire on a typical server. Anyone kn

[DiscordArchive] How many times a second/minute does/should WorldScript::OnUpdate fire on a typical server. Anyone kn

[DiscordArchive] How many times a second/minute does/should WorldScript::OnUpdate fire on a typical server. Anyone kn

rektbyfaith
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0
08-27-2022, 07:13 PM
#1
Archived author: DavuKnight • Posted: 2022-08-27T19:13:33.244000+00:00
Original source

How many times a second/minute does/should WorldScript::OnUpdate fire on a typical server. Anyone know if that is tied to a clock or processor availability or something else?
rektbyfaith
08-27-2022, 07:13 PM #1

Archived author: DavuKnight • Posted: 2022-08-27T19:13:33.244000+00:00
Original source

How many times a second/minute does/should WorldScript::OnUpdate fire on a typical server. Anyone know if that is tied to a clock or processor availability or something else?

rektbyfaith
Administrator
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08-27-2022, 07:15 PM
#2
Archived author: Honey • Posted: 2022-08-27T19:15:27.076000+00:00
Original source

The min update time is 10ms.
I've seen more than 1600 players handled in a single threaded worldserver with 10ms update time on a pretty decent machine.
rektbyfaith
08-27-2022, 07:15 PM #2

Archived author: Honey • Posted: 2022-08-27T19:15:27.076000+00:00
Original source

The min update time is 10ms.
I've seen more than 1600 players handled in a single threaded worldserver with 10ms update time on a pretty decent machine.

rektbyfaith
Administrator
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08-27-2022, 07:16 PM
#3
Archived author: DavuKnight • Posted: 2022-08-27T19:16:56.791000+00:00
Original source

Thanks doing some impact testing to see how much overhead my Module degrades performance and hoped checking latency of "OnUpdate" would give me that
rektbyfaith
08-27-2022, 07:16 PM #3

Archived author: DavuKnight • Posted: 2022-08-27T19:16:56.791000+00:00
Original source

Thanks doing some impact testing to see how much overhead my Module degrades performance and hoped checking latency of "OnUpdate" would give me that

rektbyfaith
Administrator
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08-27-2022, 07:18 PM
#4
Archived author: Honey • Posted: 2022-08-27T19:18:20.788000+00:00
Original source

I think OnUpdate is the relevant indicator, assuming you have some load
rektbyfaith
08-27-2022, 07:18 PM #4

Archived author: Honey • Posted: 2022-08-27T19:18:20.788000+00:00
Original source

I think OnUpdate is the relevant indicator, assuming you have some load

rektbyfaith
Administrator
0
08-27-2022, 08:06 PM
#5
Archived author: Foe • Posted: 2022-08-27T20:06:30.127000+00:00
Original source

You can also check WorldSession Update
rektbyfaith
08-27-2022, 08:06 PM #5

Archived author: Foe • Posted: 2022-08-27T20:06:30.127000+00:00
Original source

You can also check WorldSession Update

rektbyfaith
Administrator
0
08-27-2022, 08:08 PM
#6
Archived author: DavuKnight • Posted: 2022-08-27T20:08:32.143000+00:00
Original source

Thanks Ill take a look
rektbyfaith
08-27-2022, 08:08 PM #6

Archived author: DavuKnight • Posted: 2022-08-27T20:08:32.143000+00:00
Original source

Thanks Ill take a look

rektbyfaith
Administrator
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08-27-2022, 08:10 PM
#7
Archived author: DavuKnight • Posted: 2022-08-27T20:10:36.654000+00:00
Original source

Its mostly all the wiring. To send all the events to Service Bus that's the "Load" I'm testing Every event has to do a small amount of work to transmit the event to the EventHub my architecture is only viable if that impact is minimal on the over all loop time
rektbyfaith
08-27-2022, 08:10 PM #7

Archived author: DavuKnight • Posted: 2022-08-27T20:10:36.654000+00:00
Original source

Its mostly all the wiring. To send all the events to Service Bus that's the "Load" I'm testing Every event has to do a small amount of work to transmit the event to the EventHub my architecture is only viable if that impact is minimal on the over all loop time

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