[DiscordArchive] tracing tools?
[DiscordArchive] tracing tools?
Archived author: Dep • Posted: 2022-02-17T00:24:09.520000+00:00
Original source
operate the gates etc
Archived author: Dep • Posted: 2022-02-17T00:24:43.613000+00:00
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but the IDs are so annoying it's worth it to just send the worldpacket to yourself
Archived author: Dep • Posted: 2022-02-17T01:40:29.099000+00:00
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bot API integration time
Archived author: Dep • Posted: 2022-02-17T04:19:41.787000+00:00
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<@!365169287926906883> It wasn't ideal that we started working on this same issue at the same time. But I think we should merge at some point to your script names. The bag script being called bg was pretty bad. But I kept that so we went in different directions
Archived author: Dep • Posted: 2022-02-17T05:57:31.210000+00:00
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was hoping someone would weigh in
Archived author: b_man_breal • Posted: 2022-02-17T09:55:55.196000+00:00
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How are you implementing your bots? Do they function like players from the server's perspective? Did you add interfaces to the worldsocket to inject and extract bot traffic? Bot traffic could be filtered and passed by ip address. Or the bot controller could be implemented as a third .exe to launch with the server. In that case, very little core modification would be required. The bot controller would have its own ip adress. That way the only core modification would be letting multiple connections occure from the specific Ip address of the bot controller.
Archived author: Dep • Posted: 2022-02-17T09:58:36.839000+00:00
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They basically extend the Player class, so they behave like players
Archived author: Dep • Posted: 2022-02-17T09:58:50.545000+00:00
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you can send worldpackets inside the server to other objects etc
Archived author: Dep • Posted: 2022-02-17T09:59:43.186000+00:00
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but. right now I'm working with .NET with UDP as a middleware because I'm too lazy to implement the dll API
Archived author: Dep • Posted: 2022-02-17T09:59:47.339000+00:00
Original source
but it can be swapped out later