[DiscordArchive] is that something you checked already?
[DiscordArchive] is that something you checked already?
Archived author: Nyeriah • Posted: 2021-09-24T17:24:47.730000+00:00
Original source
is that something you checked already?
Archived author: Drooppi • Posted: 2021-09-24T17:24:56.199000+00:00
Original source
I think that souldn't matter . I added OnPlayerEnter() { player->Dismount();} for the dungeon, but from what I'm finding it's due to the teleport from outside to the dungeon
Archived author: Drooppi • Posted: 2021-09-24T17:25:06.065000+00:00
Original source
and I'm using ZF as area, it's outdoors
Archived author: Nyeriah • Posted: 2021-09-24T17:25:44.220000+00:00
Original source
okay, nvm
Archived author: Nyeriah • Posted: 2021-09-24T17:25:50.771000+00:00
Original source
I'll check if I can find anything about it
![[Image: unknown.png?ex=690c3179&is=690adff9&hm=e...dd322c2e6&]](https://cdn.discordapp.com/attachments/284323424032129024/891012681555902504/unknown.png?ex=690c3179&is=690adff9&hm=e961850af0963732bc4e149b1e30b1056a666d50c1df9fe52b44722dd322c2e6&)
Archived author: Drooppi • Posted: 2021-09-24T17:26:18.041000+00:00
Original source
I found the line that "bugs" me, but I don't get why.
![[Image: unknown.png?ex=690c3179&is=690adff9&hm=e...dd322c2e6&]](https://cdn.discordapp.com/attachments/284323424032129024/891012681555902504/unknown.png?ex=690c3179&is=690adff9&hm=e961850af0963732bc4e149b1e30b1056a666d50c1df9fe52b44722dd322c2e6&)
Archived author: Drooppi • Posted: 2021-09-24T17:27:19.789000+00:00
Original source
if I comment that line out, the dismount happens as expected upon entrance. If I leave it as it is, the tank gets dismounted, others stay on mount. Super weird
Archived author: Kitzunu • Posted: 2021-09-24T18:39:05.179000+00:00
Original source
For fun