[DiscordArchive] Hi, on boss_mimiron.cpp, line starting at 2208, the first lastOrientation alway leads to "(c->ToCr
[DiscordArchive] Hi, on boss_mimiron.cpp, line starting at 2208, the first lastOrientation alway leads to "(c->ToCr
Archived author: Frost® • Posted: 2021-08-31T13:40:23.746000+00:00
Original source
Hi, on boss_mimiron.cpp, line starting at 2208, the first lastOrientation alway leads to "(c->ToCreature()->AI()->GetData(0) * 2 * M_PI) / 100.0f;" 47 so every first laser at pull looks in the same direction is this correct ?
Archived author: Frost® • Posted: 2021-08-31T13:42:18.190000+00:00
Original source
and how is the whole aura started ? i dont find the start point where this will be executed, is it this ?
void Register() override
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_mimiron_p3wx2_laser_barrage_AuraScript::HandleEffectPeriodic, EFFECT_1, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
but then how it checks in which phase mimiron is ?
Archived author: raizo • Posted: 2021-08-31T18:14:43.545000+00:00
Original source
<:frcatharsis:772655373244694559>
Archived author: raizo • Posted: 2021-08-31T18:14:57.843000+00:00
Original source
im pretty sure the module does not even load and just allocates useless memory
Archived author: Honey • Posted: 2021-08-31T20:46:00.044000+00:00
Original source
Warden does things. It detects certain aspects currently.
Archived author: raizo • Posted: 2021-08-31T21:47:40.282000+00:00
Original source
are we talking about serverside or clientside
Archived author: raizo • Posted: 2021-08-31T21:47:52.518000+00:00
Original source
because im no way in shell going to manually reverse engineer that shellcode
Archived author: Honey • Posted: 2021-08-31T21:49:41.671000+00:00
Original source
I'm aware of some slient side checks which work. However, i'm nowhere near a Warden or Cpp specialist
Archived author: raizo • Posted: 2021-08-31T22:17:44.593000+00:00
Original source
damn :/