[DiscordArchive] If so, any idea where that info is handled?
[DiscordArchive] If so, any idea where that info is handled?
Archived author: Titi • Posted: 2021-06-21T23:48:46.292000+00:00
Original source
all dummy spells are supposed to have scripts
Archived author: Claudiodfc • Posted: 2021-06-21T23:49:03.360000+00:00
Original source
what exactly means a dummy spell
Archived author: Titi • Posted: 2021-06-21T23:49:14.225000+00:00
Original source
basically a spell that is scripted in core
Archived author: Titi • Posted: 2021-06-21T23:49:30.326000+00:00
Original source
or probably LUA for blizz, I doubt they script spells in c++
Archived author: Claudiodfc • Posted: 2021-06-21T23:49:50.214000+00:00
Original source
the old blizzard method
Archived author: Kitzunu • Posted: 2021-06-21T23:50:52.146000+00:00
Original source
you can use SpellWork to see if a spell has dummy attribute
Archived author: Kitzunu • Posted: 2021-06-21T23:52:56.216000+00:00
Original source
f.ex (shortening it af)
ID - 45656 Cauldron Purification (Periodic)
=================================================
Effect 0: Id 3 (SPELL_EFFECT_DUMMY)
BasePoints = 0
Targets (38, 0) (TARGET_UNIT_NEARBY_ENTRY, NO_TARGET)
Effect 1: NO EFFECT
Effect 2: NO EFFECT
Archived author: Claudiodfc • Posted: 2021-06-21T23:53:11.779000+00:00
Original source
love that std::chrono btw, gonna change it everywhere
Archived author: Kitzunu • Posted: 2021-06-21T23:53:21.929000+00:00
Original source
it's not that easy unfortunatly
Archived author: Claudiodfc • Posted: 2021-06-21T23:53:58.556000+00:00
Original source
ok in that example