Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] I imagine this was a bandwidth decision on Blizzards part?

[DiscordArchive] I imagine this was a bandwidth decision on Blizzards part?

[DiscordArchive] I imagine this was a bandwidth decision on Blizzards part?

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rektbyfaith
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04-03-2021, 03:00 PM
#1
Archived author: ReynoldsCahoon • Posted: 2021-04-03T15:00:01.309000+00:00
Original source

I imagine this was a bandwidth decision on Blizzards part?
rektbyfaith
04-03-2021, 03:00 PM #1

Archived author: ReynoldsCahoon • Posted: 2021-04-03T15:00:01.309000+00:00
Original source

I imagine this was a bandwidth decision on Blizzards part?

rektbyfaith
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04-03-2021, 03:02 PM
#2
Archived author: ReynoldsCahoon • Posted: 2021-04-03T15:02:21.945000+00:00
Original source

Also, curious if you could somehow include a new codec in a patch mpq, and modify the exe to call that instead or something.

Regardless, would it be much effort to port your work from 2018 to AzerothCore and claim that bounty?
rektbyfaith
04-03-2021, 03:02 PM #2

Archived author: ReynoldsCahoon • Posted: 2021-04-03T15:02:21.945000+00:00
Original source

Also, curious if you could somehow include a new codec in a patch mpq, and modify the exe to call that instead or something.

Regardless, would it be much effort to port your work from 2018 to AzerothCore and claim that bounty?

rektbyfaith
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04-03-2021, 03:19 PM
#3
Archived author: FALL1N • Posted: 2021-04-03T15:19:36.710000+00:00
Original source

It was never finished so no point in me claiming a bounty for something half (if not even less) working. Whoever is interested can backport it to ACore.

I'm not sure about the bandwidth part, most eventually that was the voice "quality" before. Not sure about the patch either as it's purely C/C++ code.
rektbyfaith
04-03-2021, 03:19 PM #3

Archived author: FALL1N • Posted: 2021-04-03T15:19:36.710000+00:00
Original source

It was never finished so no point in me claiming a bounty for something half (if not even less) working. Whoever is interested can backport it to ACore.

I'm not sure about the bandwidth part, most eventually that was the voice "quality" before. Not sure about the patch either as it's purely C/C++ code.

rektbyfaith
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04-03-2021, 03:24 PM
#4
Archived author: ReynoldsCahoon • Posted: 2021-04-03T15:24:18.924000+00:00
Original source

Thanks for your input. If nothing else your work will probably serve as a useful guide for someone else's attempts.
rektbyfaith
04-03-2021, 03:24 PM #4

Archived author: ReynoldsCahoon • Posted: 2021-04-03T15:24:18.924000+00:00
Original source

Thanks for your input. If nothing else your work will probably serve as a useful guide for someone else's attempts.

rektbyfaith
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04-03-2021, 03:29 PM
#5
Archived author: ReynoldsCahoon • Posted: 2021-04-03T15:29:49.781000+00:00
Original source

I would love to hear an example of how trash the voice quality is.
rektbyfaith
04-03-2021, 03:29 PM #5

Archived author: ReynoldsCahoon • Posted: 2021-04-03T15:29:49.781000+00:00
Original source

I would love to hear an example of how trash the voice quality is.

rektbyfaith
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04-03-2021, 03:31 PM
#6
Archived author: FALL1N • Posted: 2021-04-03T15:31:04.231000+00:00
Original source

it's like talking through a $5 Chinese walkie-talkie far away
rektbyfaith
04-03-2021, 03:31 PM #6

Archived author: FALL1N • Posted: 2021-04-03T15:31:04.231000+00:00
Original source

it's like talking through a $5 Chinese walkie-talkie far away

rektbyfaith
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04-03-2021, 03:32 PM
#7
Archived author: FALL1N • Posted: 2021-04-03T15:32:25.309000+00:00
Original source

you can test it by enabling the voice chat UI through CharacterHandler.cpp, more-specifically this line https://github.com/FALL1N1/HysteriaCore/...r.cpp#L899

set it to '1' or 'true' within your core and the voice UI will appear, that way you can try to 'record' your voice and play it, you will see what I'm talking about Big Grin
rektbyfaith
04-03-2021, 03:32 PM #7

Archived author: FALL1N • Posted: 2021-04-03T15:32:25.309000+00:00
Original source

you can test it by enabling the voice chat UI through CharacterHandler.cpp, more-specifically this line https://github.com/FALL1N1/HysteriaCore/...r.cpp#L899

set it to '1' or 'true' within your core and the voice UI will appear, that way you can try to 'record' your voice and play it, you will see what I'm talking about Big Grin

rektbyfaith
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04-03-2021, 03:35 PM
#8
Archived author: FALL1N • Posted: 2021-04-03T15:35:43.887000+00:00
Original source

mine was implemented through a Mumble server running in background as it had nice api, you can also use TeamSpeak but they'll have to download the TS3 client and you will have to rewrite part of the code so it can handle the custom voice channels, world channels, factions and so on
rektbyfaith
04-03-2021, 03:35 PM #8

Archived author: FALL1N • Posted: 2021-04-03T15:35:43.887000+00:00
Original source

mine was implemented through a Mumble server running in background as it had nice api, you can also use TeamSpeak but they'll have to download the TS3 client and you will have to rewrite part of the code so it can handle the custom voice channels, world channels, factions and so on

rektbyfaith
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04-03-2021, 03:36 PM
#9
Archived author: ReynoldsCahoon • Posted: 2021-04-03T15:36:44.824000+00:00
Original source

So you had the wow client communicating to a Mumble server?
rektbyfaith
04-03-2021, 03:36 PM #9

Archived author: ReynoldsCahoon • Posted: 2021-04-03T15:36:44.824000+00:00
Original source

So you had the wow client communicating to a Mumble server?

rektbyfaith
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04-03-2021, 03:36 PM
#10
Archived author: FALL1N • Posted: 2021-04-03T15:36:52.463000+00:00
Original source

yes
rektbyfaith
04-03-2021, 03:36 PM #10

Archived author: FALL1N • Posted: 2021-04-03T15:36:52.463000+00:00
Original source

yes

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