[DiscordArchive] yes I have lot of experience with spells, wdym by negative/positive ? you mean auras ?
[DiscordArchive] yes I have lot of experience with spells, wdym by negative/positive ? you mean auras ?
Archived author: Silker • Posted: 2021-03-13T19:22:57.983000+00:00
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Is funny how the encounter is at is 40% of difficulty because the Core mechainic is missing LOL
Archived author: Silker • Posted: 2021-03-13T19:23:25.508000+00:00
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The AC way to do it in DB as the exampled I sent earlier , in spell_linked_spells
Archived author: Silker • Posted: 2021-03-13T19:23:45.665000+00:00
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the TC way is to create a script for that spell into the Grobbulus script
Archived author: Silker • Posted: 2021-03-13T19:24:00.138000+00:00
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I think the solution will be to import the TC script for it .. ;C
Archived author: Titi • Posted: 2021-03-13T19:24:20.644000+00:00
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dummy effects are meant to be coded
Archived author: Silker • Posted: 2021-03-13T19:24:40.244000+00:00
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spell_linked_spells had sense ; c
Archived author: Titi • Posted: 2021-03-13T19:25:40.786000+00:00
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blizzard used dummy because they required to code it, they could have just used a trigger spell aura
Archived author: Silker • Posted: 2021-03-13T19:26:03.948000+00:00
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https://github.com/TrinityCore/TrinityCo...s.cpp#L144
Archived author: Silker • Posted: 2021-03-13T19:27:07.943000+00:00
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I still have the doubt
Archived author: Silker • Posted: 2021-03-13T19:27:24.139000+00:00
Original source
It works if you use a positive value in DB, so it will be triggered on "cast"