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[DiscordArchive] are you here?

[DiscordArchive] are you here?

rektbyfaith
Administrator
0
01-01-2021, 09:38 PM
#1
Archived author: zarev • Posted: 2023-02-25T16:17:29.604000+00:00
Original source

Are you here?
rektbyfaith
01-01-2021, 09:38 PM #1

Archived author: zarev • Posted: 2023-02-25T16:17:29.604000+00:00
Original source

Are you here?

rektbyfaith
Administrator
0
01-01-2021, 09:50 PM
#2
Archived author: FALL1N • Posted: 2021-01-01T21:50:13.167000+00:00
Original source

yes, sup
rektbyfaith
01-01-2021, 09:50 PM #2

Archived author: FALL1N • Posted: 2021-01-01T21:50:13.167000+00:00
Original source

yes, sup

rektbyfaith
Administrator
0
01-01-2021, 09:59 PM
#3
Archived author: Yehonal • Posted: 2021-01-01T21:59:18.617000+00:00
Original source

listen, I'm still working on the Creature positioning PR and I've been trying to improve the pathfinding. The issue is that in some "critical" conditions/places they enter trees when they have to change the current position to avoid collision with other creatures.
rektbyfaith
01-01-2021, 09:59 PM #3

Archived author: Yehonal • Posted: 2021-01-01T21:59:18.617000+00:00
Original source

listen, I'm still working on the Creature positioning PR and I've been trying to improve the pathfinding. The issue is that in some "critical" conditions/places they enter trees when they have to change the current position to avoid collision with other creatures.

rektbyfaith
Administrator
0
01-01-2021, 10:00 PM
#4
Archived author: Yehonal • Posted: 2021-01-01T22:00:17.430000+00:00
Original source

I've imported the raycast system from TC and the situation now is way better, but they still go through certain objects
rektbyfaith
01-01-2021, 10:00 PM #4

Archived author: Yehonal • Posted: 2021-01-01T22:00:17.430000+00:00
Original source

I've imported the raycast system from TC and the situation now is way better, but they still go through certain objects

rektbyfaith
Administrator
0
01-01-2021, 10:01 PM
#5
Archived author: Yehonal • Posted: 2021-01-01T22:01:28.206000+00:00
Original source

checking on retail I've noticed that the creatures don't move at all in those conditions. So I've debugged a bit the paths with .mmap path and .debug los
rektbyfaith
01-01-2021, 10:01 PM #5

Archived author: Yehonal • Posted: 2021-01-01T22:01:28.206000+00:00
Original source

checking on retail I've noticed that the creatures don't move at all in those conditions. So I've debugged a bit the paths with .mmap path and .debug los

rektbyfaith
Administrator
0
01-01-2021, 10:01 PM
#6
Archived author: Yehonal • Posted: 2021-01-01T22:01:53.308000+00:00
Original source

and I found that mmaps says: "yeah, there's a path to go through the tree"
rektbyfaith
01-01-2021, 10:01 PM #6

Archived author: Yehonal • Posted: 2021-01-01T22:01:53.308000+00:00
Original source

and I found that mmaps says: "yeah, there's a path to go through the tree"

rektbyfaith
Administrator
0
01-01-2021, 10:02 PM
#7
Archived author: Yehonal • Posted: 2021-01-01T22:02:18.900000+00:00
Original source

So I thought: maybe your PR with the walkable stuff could improve it
rektbyfaith
01-01-2021, 10:02 PM #7

Archived author: Yehonal • Posted: 2021-01-01T22:02:18.900000+00:00
Original source

So I thought: maybe your PR with the walkable stuff could improve it

rektbyfaith
Administrator
0
01-01-2021, 10:02 PM
#8
Archived author: Yehonal • Posted: 2021-01-01T22:02:35.280000+00:00
Original source

What do you think?
rektbyfaith
01-01-2021, 10:02 PM #8

Archived author: Yehonal • Posted: 2021-01-01T22:02:35.280000+00:00
Original source

What do you think?

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