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[DiscordArchive] Have you tried

[DiscordArchive] Have you tried

rektbyfaith
Administrator
0
12-31-2020, 02:04 PM
#1
Archived author: Yehonal • Posted: 2020-12-31T14:04:02.217000+00:00
Original source

Have you tried
me->SetControlled(true, UNIT_STATE_STUNNED);
?
rektbyfaith
12-31-2020, 02:04 PM #1

Archived author: Yehonal • Posted: 2020-12-31T14:04:02.217000+00:00
Original source

Have you tried
me->SetControlled(true, UNIT_STATE_STUNNED);
?

rektbyfaith
Administrator
0
12-31-2020, 02:05 PM
#2
Archived author: Yehonal • Posted: 2020-12-31T14:05:54.039000+00:00
Original source

it should at least stop the creature from attacking you, but probably not from chasing you
rektbyfaith
12-31-2020, 02:05 PM #2

Archived author: Yehonal • Posted: 2020-12-31T14:05:54.039000+00:00
Original source

it should at least stop the creature from attacking you, but probably not from chasing you

rektbyfaith
Administrator
0
12-31-2020, 02:05 PM
#3
Archived author: Yehonal • Posted: 2020-12-31T14:05:56.630000+00:00
Original source

is it right?
rektbyfaith
12-31-2020, 02:05 PM #3

Archived author: Yehonal • Posted: 2020-12-31T14:05:56.630000+00:00
Original source

is it right?

rektbyfaith
Administrator
0
12-31-2020, 02:07 PM
#4
Archived author: Honey • Posted: 2020-12-31T14:07:03.834000+00:00
Original source

Havent tried and cant tell what its gonna do before i did
rektbyfaith
12-31-2020, 02:07 PM #4

Archived author: Honey • Posted: 2020-12-31T14:07:03.834000+00:00
Original source

Havent tried and cant tell what its gonna do before i did

rektbyfaith
Administrator
0
12-31-2020, 02:08 PM
#5
Archived author: Yehonal • Posted: 2020-12-31T14:08:42.125000+00:00
Original source

*the first parameter is true
rektbyfaith
12-31-2020, 02:08 PM #5

Archived author: Yehonal • Posted: 2020-12-31T14:08:42.125000+00:00
Original source

*the first parameter is true

rektbyfaith
Administrator
0
12-31-2020, 02:10 PM
#6
Archived author: Yehonal • Posted: 2020-12-31T14:10:28.341000+00:00
Original source

just checked the code twice, ```me->SetControlled(true, UNIT_STATE_STUNNED);``` applies both the ROOT and the STUNNED flag. It means that the boss should not move and attack at all until you clean the flag
rektbyfaith
12-31-2020, 02:10 PM #6

Archived author: Yehonal • Posted: 2020-12-31T14:10:28.341000+00:00
Original source

just checked the code twice, ```me->SetControlled(true, UNIT_STATE_STUNNED);``` applies both the ROOT and the STUNNED flag. It means that the boss should not move and attack at all until you clean the flag

rektbyfaith
Administrator
0
12-31-2020, 02:10 PM
#7
Archived author: Yehonal • Posted: 2020-12-31T14:10:43.636000+00:00
Original source

probably it's what you need
rektbyfaith
12-31-2020, 02:10 PM #7

Archived author: Yehonal • Posted: 2020-12-31T14:10:43.636000+00:00
Original source

probably it's what you need

rektbyfaith
Administrator
0
12-31-2020, 02:27 PM
#8
Archived author: Yehonal • Posted: 2020-12-31T14:27:10.932000+00:00
Original source

I think I've solved
rektbyfaith
12-31-2020, 02:27 PM #8

Archived author: Yehonal • Posted: 2020-12-31T14:27:10.932000+00:00
Original source

I think I've solved

rektbyfaith
Administrator
0
12-31-2020, 02:39 PM
#9
Archived author: Yehonal • Posted: 2020-12-31T14:39:59.142000+00:00
Original source

Have you opened a PR for your fix?
rektbyfaith
12-31-2020, 02:39 PM #9

Archived author: Yehonal • Posted: 2020-12-31T14:39:59.142000+00:00
Original source

Have you opened a PR for your fix?

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