[DiscordArchive] has someone changed something recently?
[DiscordArchive] has someone changed something recently?
Archived author: Yehonal • Posted: 2020-12-31T11:32:30.564000+00:00
Original source
has someone changed something recently?
Archived author: Yehonal • Posted: 2020-12-31T12:14:00.378000+00:00
Original source
<@!223841494421864450> have you improved the LOS in your PR? just in case
Archived author: Honey • Posted: 2020-12-31T12:38:31.020000+00:00
Original source
Ive tried this code:
```C++
case EVENT_GROUND_SLAM:
Talk(SAY_SLAM);
me->CastSpell(me, SPELL_GROUND_SLAM, false);
events.DelayEvents(8001);
events.ScheduleEvent(EVENT_GROUND_SLAM, 60000);
events.ScheduleEvent(EVENT_SHATTER, 8000);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
SetCombatMovement(false);
break;
case EVENT_SHATTER:
Talk(SAY_SHATTER);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
SetCombatMovement(true);
me->CastSpell(me, SPELL_SHATTER, false);
break;
```
Gruul still keeps running between Ground Slam and Shatter. Also, while looking up how to use the commands u suggested in existing code, i came across this, suggesting it wont work in combat:
```C++
// Used to control if MoveChase() is to be used or not in AttackStart(). Some creatures does not chase victims
// NOTE: If you use SetCombatMovement while the creature is in combat, it will do NOTHING - This only affects AttackStart
// You should make the necessary to make it happen so.
// Remember that if you modified _isCombatMovementAllowed (e.g: using SetCombatMovement) it will not be reset at Reset().
// It will keep the last value you set.
```
these notes are from https://github.com/azerothcore/azerothco...ure.h#L278
I know im a pest, but i really wanna make this work the way it should
Archived author: Yehonal • Posted: 2020-12-31T12:50:22.177000+00:00
Original source
<@!595620700706832414> do you have a video of that behaviour?
Archived author: Yehonal • Posted: 2020-12-31T12:50:41.437000+00:00
Original source
I would like to see how gruul switch from moving to stopping
Archived author: Honey • Posted: 2020-12-31T12:50:41.472000+00:00
Original source
can shoot one. gimme a minute.
Archived author: Yehonal • Posted: 2020-12-31T12:51:03.640000+00:00
Original source
yeah please send a video about the current behaviour and how it should be instead
Archived author: Honey • Posted: 2020-12-31T12:51:04.573000+00:00
Original source
he doesnt stop moving. he only stops attacking currently