Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] has someone changed something recently?

[DiscordArchive] has someone changed something recently?

[DiscordArchive] has someone changed something recently?

rektbyfaith
Administrator
0
12-31-2020, 11:32 AM
#1
Archived author: Yehonal • Posted: 2020-12-31T11:32:30.564000+00:00
Original source

has someone changed something recently?
rektbyfaith
12-31-2020, 11:32 AM #1

Archived author: Yehonal • Posted: 2020-12-31T11:32:30.564000+00:00
Original source

has someone changed something recently?

rektbyfaith
Administrator
0
12-31-2020, 12:14 PM
#2
Archived author: Yehonal • Posted: 2020-12-31T12:14:00.378000+00:00
Original source

<@!223841494421864450> have you improved the LOS in your PR? just in case
rektbyfaith
12-31-2020, 12:14 PM #2

Archived author: Yehonal • Posted: 2020-12-31T12:14:00.378000+00:00
Original source

<@!223841494421864450> have you improved the LOS in your PR? just in case

rektbyfaith
Administrator
0
12-31-2020, 12:38 PM
#3
Archived author: Honey • Posted: 2020-12-31T12:38:31.020000+00:00
Original source

Ive tried this code:
```C++
case EVENT_GROUND_SLAM:
Talk(SAY_SLAM);
me->CastSpell(me, SPELL_GROUND_SLAM, false);
events.DelayEvents(8001);
events.ScheduleEvent(EVENT_GROUND_SLAM, 60000);
events.ScheduleEvent(EVENT_SHATTER, 8000);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
SetCombatMovement(false);
break;
case EVENT_SHATTER:
Talk(SAY_SHATTER);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
SetCombatMovement(true);
me->CastSpell(me, SPELL_SHATTER, false);
break;
```
Gruul still keeps running between Ground Slam and Shatter. Also, while looking up how to use the commands u suggested in existing code, i came across this, suggesting it wont work in combat:
```C++
// Used to control if MoveChase() is to be used or not in AttackStart(). Some creatures does not chase victims
// NOTE: If you use SetCombatMovement while the creature is in combat, it will do NOTHING - This only affects AttackStart
// You should make the necessary to make it happen so.
// Remember that if you modified _isCombatMovementAllowed (e.g: using SetCombatMovement) it will not be reset at Reset().
// It will keep the last value you set.
```
these notes are from https://github.com/azerothcore/azerothco...ure.h#L278

I know im a pest, but i really wanna make this work the way it should
rektbyfaith
12-31-2020, 12:38 PM #3

Archived author: Honey • Posted: 2020-12-31T12:38:31.020000+00:00
Original source

Ive tried this code:
```C++
case EVENT_GROUND_SLAM:
Talk(SAY_SLAM);
me->CastSpell(me, SPELL_GROUND_SLAM, false);
events.DelayEvents(8001);
events.ScheduleEvent(EVENT_GROUND_SLAM, 60000);
events.ScheduleEvent(EVENT_SHATTER, 8000);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
SetCombatMovement(false);
break;
case EVENT_SHATTER:
Talk(SAY_SHATTER);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
SetCombatMovement(true);
me->CastSpell(me, SPELL_SHATTER, false);
break;
```
Gruul still keeps running between Ground Slam and Shatter. Also, while looking up how to use the commands u suggested in existing code, i came across this, suggesting it wont work in combat:
```C++
// Used to control if MoveChase() is to be used or not in AttackStart(). Some creatures does not chase victims
// NOTE: If you use SetCombatMovement while the creature is in combat, it will do NOTHING - This only affects AttackStart
// You should make the necessary to make it happen so.
// Remember that if you modified _isCombatMovementAllowed (e.g: using SetCombatMovement) it will not be reset at Reset().
// It will keep the last value you set.
```
these notes are from https://github.com/azerothcore/azerothco...ure.h#L278

I know im a pest, but i really wanna make this work the way it should

rektbyfaith
Administrator
0
12-31-2020, 12:50 PM
#4
Archived author: Yehonal • Posted: 2020-12-31T12:50:22.177000+00:00
Original source

<@!595620700706832414> do you have a video of that behaviour?
rektbyfaith
12-31-2020, 12:50 PM #4

Archived author: Yehonal • Posted: 2020-12-31T12:50:22.177000+00:00
Original source

<@!595620700706832414> do you have a video of that behaviour?

rektbyfaith
Administrator
0
12-31-2020, 12:50 PM
#5
Archived author: Yehonal • Posted: 2020-12-31T12:50:41.437000+00:00
Original source

I would like to see how gruul switch from moving to stopping
rektbyfaith
12-31-2020, 12:50 PM #5

Archived author: Yehonal • Posted: 2020-12-31T12:50:41.437000+00:00
Original source

I would like to see how gruul switch from moving to stopping

rektbyfaith
Administrator
0
12-31-2020, 12:50 PM
#6
Archived author: Honey • Posted: 2020-12-31T12:50:41.472000+00:00
Original source

can shoot one. gimme a minute.
rektbyfaith
12-31-2020, 12:50 PM #6

Archived author: Honey • Posted: 2020-12-31T12:50:41.472000+00:00
Original source

can shoot one. gimme a minute.

rektbyfaith
Administrator
0
12-31-2020, 12:51 PM
#7
Archived author: Yehonal • Posted: 2020-12-31T12:51:03.640000+00:00
Original source

yeah please send a video about the current behaviour and how it should be instead
rektbyfaith
12-31-2020, 12:51 PM #7

Archived author: Yehonal • Posted: 2020-12-31T12:51:03.640000+00:00
Original source

yeah please send a video about the current behaviour and how it should be instead

rektbyfaith
Administrator
0
12-31-2020, 12:51 PM
#8
Archived author: Honey • Posted: 2020-12-31T12:51:04.573000+00:00
Original source

he doesnt stop moving. he only stops attacking currently
rektbyfaith
12-31-2020, 12:51 PM #8

Archived author: Honey • Posted: 2020-12-31T12:51:04.573000+00:00
Original source

he doesnt stop moving. he only stops attacking currently

Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)