Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] can you show how you called that?

[DiscordArchive] can you show how you called that?

[DiscordArchive] can you show how you called that?

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rektbyfaith
Administrator
0
09-13-2020, 10:42 AM
#1
Archived author: andriuspel • Posted: 2020-09-13T10:42:53.413000+00:00
Original source

can you show how you called that?
rektbyfaith
09-13-2020, 10:42 AM #1

Archived author: andriuspel • Posted: 2020-09-13T10:42:53.413000+00:00
Original source

can you show how you called that?

rektbyfaith
Administrator
0
09-13-2020, 10:43 AM
#2
Archived author: Akimbo • Posted: 2020-09-13T10:43:21.252000+00:00
Original source

`MovePoint(0, -533.93f, 2223.02f, 539.29f, 0.0f, 5.6f);` didn't work
rektbyfaith
09-13-2020, 10:43 AM #2

Archived author: Akimbo • Posted: 2020-09-13T10:43:21.252000+00:00
Original source

`MovePoint(0, -533.93f, 2223.02f, 539.29f, 0.0f, 5.6f);` didn't work

rektbyfaith
Administrator
0
09-13-2020, 10:43 AM
#3
Archived author: Akimbo • Posted: 2020-09-13T10:43:28.080000+00:00
Original source

`MovePoint(0, -533.93f, 2223.02f, 539.29f, 5.6f);`
rektbyfaith
09-13-2020, 10:43 AM #3

Archived author: Akimbo • Posted: 2020-09-13T10:43:28.080000+00:00
Original source

`MovePoint(0, -533.93f, 2223.02f, 539.29f, 5.6f);`

rektbyfaith
Administrator
0
09-13-2020, 10:43 AM
#4
Archived author: Akimbo • Posted: 2020-09-13T10:43:29.099000+00:00
Original source

same
rektbyfaith
09-13-2020, 10:43 AM #4

Archived author: Akimbo • Posted: 2020-09-13T10:43:29.099000+00:00
Original source

same

rektbyfaith
Administrator
0
09-13-2020, 10:44 AM
#5
Archived author: andriuspel • Posted: 2020-09-13T10:44:11.728000+00:00
Original source

you're doing it wrong
rektbyfaith
09-13-2020, 10:44 AM #5

Archived author: andriuspel • Posted: 2020-09-13T10:44:11.728000+00:00
Original source

you're doing it wrong

rektbyfaith
Administrator
0
09-13-2020, 10:44 AM
#6
Archived author: andriuspel • Posted: 2020-09-13T10:44:16.596000+00:00
Original source

```c
void MotionMaster::MovePoint(uint32 id, float x, float y, float z, bool generatePath, bool forceDestination, MovementSlot slot, float orientation /* = 0.0f*/)```
rektbyfaith
09-13-2020, 10:44 AM #6

Archived author: andriuspel • Posted: 2020-09-13T10:44:16.596000+00:00
Original source

```c
void MotionMaster::MovePoint(uint32 id, float x, float y, float z, bool generatePath, bool forceDestination, MovementSlot slot, float orientation /* = 0.0f*/)```

rektbyfaith
Administrator
0
09-13-2020, 10:45 AM
#7
Archived author: andriuspel • Posted: 2020-09-13T10:45:18.986000+00:00
Original source

in short
rektbyfaith
09-13-2020, 10:45 AM #7

Archived author: andriuspel • Posted: 2020-09-13T10:45:18.986000+00:00
Original source

in short

rektbyfaith
Administrator
0
09-13-2020, 10:45 AM
#8
Archived author: andriuspel • Posted: 2020-09-13T10:45:20.221000+00:00
Original source

try
rektbyfaith
09-13-2020, 10:45 AM #8

Archived author: andriuspel • Posted: 2020-09-13T10:45:20.221000+00:00
Original source

try

rektbyfaith
Administrator
0
09-13-2020, 10:45 AM
#9
Archived author: andriuspel • Posted: 2020-09-13T10:45:37.535000+00:00
Original source

```c
MovePoint(0, -533.93f, 2223.02f, 539.29f, true, true, MOVE_SLOT_ACTIVE, 5.6f);```
rektbyfaith
09-13-2020, 10:45 AM #9

Archived author: andriuspel • Posted: 2020-09-13T10:45:37.535000+00:00
Original source

```c
MovePoint(0, -533.93f, 2223.02f, 539.29f, true, true, MOVE_SLOT_ACTIVE, 5.6f);```

rektbyfaith
Administrator
0
09-13-2020, 10:46 AM
#10
Archived author: Akimbo • Posted: 2020-09-13T10:46:30.074000+00:00
Original source

Will test it, and were you the one who made the russian pastebin
rektbyfaith
09-13-2020, 10:46 AM #10

Archived author: Akimbo • Posted: 2020-09-13T10:46:30.074000+00:00
Original source

Will test it, and were you the one who made the russian pastebin

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