[DiscordArchive] So, regarding the issue of Debuffs visible to clients that I wrote in <#284406375495368704> yesterda
[DiscordArchive] So, regarding the issue of Debuffs visible to clients that I wrote in <#284406375495368704> yesterda
Archived author: MaloW • Posted: 2020-07-16T11:46:20.901000+00:00
Original source
So, regarding the issue of Debuffs visible to clients that I wrote in <#284406375495368704> yesterday: After doing some testing on a vanilla AC I still have the same problem, and it seems to be due to clients only seeing 64 debuffs, after that any further debuffs are hidden from the client but still applies. I found SpellAuraDefines.h:9, #define MAX_AURAS 64. When I change this to 128 everything works perfectly, however there's a comment next to that line that says: "// client support up to 255, but it will cause problems with group auras updating". Now I'm not really sure what this comment means, I'm guessing it's a head's up to not increase this value because it would cause some kind of problem. Does anyone know any more about this?
![[Image: unknown.png?ex=690bfc94&is=690aab14&hm=a...99215a726&]](https://cdn.discordapp.com/attachments/284323424032129024/733317166065123358/unknown.png?ex=690bfc94&is=690aab14&hm=ad2d0159c9fe0840c4fcf1dfaf3d50c4bc19a5be51393fa8b68539999215a726&)
Archived author: conFIGured • Posted: 2020-07-16T13:40:37.495000+00:00
Original source
Dont know if adjusting this will help for the client to process more on screen, buffFrame.lua
![[Image: unknown.png?ex=690bfc94&is=690aab14&hm=a...99215a726&]](https://cdn.discordapp.com/attachments/284323424032129024/733317166065123358/unknown.png?ex=690bfc94&is=690aab14&hm=ad2d0159c9fe0840c4fcf1dfaf3d50c4bc19a5be51393fa8b68539999215a726&)
Archived author: MaloW • Posted: 2020-07-16T14:09:15.013000+00:00
Original source
I'm using Pitbull which is able to display up to 80 debuffs, though before this core modification I only saw 64 at most