Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] does instance_icecrown inherit from there?

[DiscordArchive] does instance_icecrown inherit from there?

[DiscordArchive] does instance_icecrown inherit from there?

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rektbyfaith
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0
06-08-2020, 03:01 PM
#1
Archived author: Chaz • Posted: 2020-06-08T15:01:29.595000+00:00
Original source

does instance_icecrown inherit from there?
rektbyfaith
06-08-2020, 03:01 PM #1

Archived author: Chaz • Posted: 2020-06-08T15:01:29.595000+00:00
Original source

does instance_icecrown inherit from there?

rektbyfaith
Administrator
0
06-08-2020, 03:31 PM
#2
Archived author: Chaz • Posted: 2020-06-08T15:31:24.216000+00:00
Original source

nope
rektbyfaith
06-08-2020, 03:31 PM #2

Archived author: Chaz • Posted: 2020-06-08T15:31:24.216000+00:00
Original source

nope

rektbyfaith
Administrator
0
06-08-2020, 03:31 PM
#3
Archived author: Chaz • Posted: 2020-06-08T15:31:29.451000+00:00
Original source

its only being applied from spellmgr.cpp
rektbyfaith
06-08-2020, 03:31 PM #3

Archived author: Chaz • Posted: 2020-06-08T15:31:29.451000+00:00
Original source

its only being applied from spellmgr.cpp

rektbyfaith
Administrator
0
06-08-2020, 03:31 PM
#4
Archived author: Chaz • Posted: 2020-06-08T15:31:30.040000+00:00
Original source

https://github.com/azerothcore/azerothco...2320/files
[Embed: feat(Core/SpellMgr): Worldserver option for ICC buff · Pull Request...]
CHANGES PROPOSED:
This was an idea @Knindzagxg had, and I think it is quite neat. This PR adds 2 new parameters to the worldserver configuration:

ICC.Buff.Horde: Buff spell for the Horde (0 for di...
https://github.com/azerothcore/azerothco...2320/files
rektbyfaith
06-08-2020, 03:31 PM #4

Archived author: Chaz • Posted: 2020-06-08T15:31:30.040000+00:00
Original source

https://github.com/azerothcore/azerothco...2320/files
[Embed: feat(Core/SpellMgr): Worldserver option for ICC buff · Pull Request...]
CHANGES PROPOSED:
This was an idea @Knindzagxg had, and I think it is quite neat. This PR adds 2 new parameters to the worldserver configuration:

ICC.Buff.Horde: Buff spell for the Horde (0 for di...
https://github.com/azerothcore/azerothco...2320/files

rektbyfaith
Administrator
0
06-08-2020, 03:31 PM
#5
Archived author: Chaz • Posted: 2020-06-08T15:31:31.231000+00:00
Original source

ffs
rektbyfaith
06-08-2020, 03:31 PM #5

Archived author: Chaz • Posted: 2020-06-08T15:31:31.231000+00:00
Original source

ffs

rektbyfaith
Administrator
0
06-08-2020, 04:03 PM
#6
Archived author: Deleted User • Posted: 2020-06-08T16:03:33.022000+00:00
Original source

Let me see if i can use my tiny brain to see how to connect these two
rektbyfaith
06-08-2020, 04:03 PM #6

Archived author: Deleted User • Posted: 2020-06-08T16:03:33.022000+00:00
Original source

Let me see if i can use my tiny brain to see how to connect these two

rektbyfaith
Administrator
0
06-08-2020, 04:31 PM
#7
Archived author: Deleted User • Posted: 2020-06-08T16:31:33.619000+00:00
Original source

It's some pseudocode but should go along these lines:
rektbyfaith
06-08-2020, 04:31 PM #7

Archived author: Deleted User • Posted: 2020-06-08T16:31:33.619000+00:00
Original source

It's some pseudocode but should go along these lines:

rektbyfaith
Administrator
0
06-08-2020, 04:31 PM
#8
Archived author: Deleted User • Posted: 2020-06-08T16:31:42.232000+00:00
Original source

```
in here:
bool SpellArea::IsFitToRequirements(Player const* player, uint32 newZone, uint32 newArea) const

in here:

switch (spellId)
{
case 58600:
(...)

case 73816:
case (..)
case 73828:
if (InstanceScript* s = const_cast<Player*>(player)->GetInstanceScript())
if (s->isHeroic())
var canCastSpell = true;


if (canCastSpell)
SpellAura->Go!
```
rektbyfaith
06-08-2020, 04:31 PM #8

Archived author: Deleted User • Posted: 2020-06-08T16:31:42.232000+00:00
Original source

```
in here:
bool SpellArea::IsFitToRequirements(Player const* player, uint32 newZone, uint32 newArea) const

in here:

switch (spellId)
{
case 58600:
(...)

case 73816:
case (..)
case 73828:
if (InstanceScript* s = const_cast<Player*>(player)->GetInstanceScript())
if (s->isHeroic())
var canCastSpell = true;


if (canCastSpell)
SpellAura->Go!
```

rektbyfaith
Administrator
0
06-08-2020, 05:03 PM
#9
Archived author: eboy lol • Posted: 2020-06-08T17:03:26.702000+00:00
Original source

what do you guys do when it says "cmake error Could NOT find OpenSSL"
rektbyfaith
06-08-2020, 05:03 PM #9

Archived author: eboy lol • Posted: 2020-06-08T17:03:26.702000+00:00
Original source

what do you guys do when it says "cmake error Could NOT find OpenSSL"

rektbyfaith
Administrator
0
06-08-2020, 05:11 PM
#10
Archived author: Deleted User • Posted: 2020-06-08T17:11:25.886000+00:00
Original source

It's probably not set as ane environment variable
rektbyfaith
06-08-2020, 05:11 PM #10

Archived author: Deleted User • Posted: 2020-06-08T17:11:25.886000+00:00
Original source

It's probably not set as ane environment variable

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