[DiscordArchive] I was looking into it but i don't have an IDE open right now, what values does spellareaformap::valu
[DiscordArchive] I was looking into it but i don't have an IDE open right now, what values does spellareaformap::valu
Archived author: Deleted User • Posted: 2020-06-08T08:39:17.050000+00:00
Original source
You had double &&
Archived author: Deleted User • Posted: 2020-06-08T08:39:24.546000+00:00
Original source
&& &&
Archived author: Chaz • Posted: 2020-06-08T08:39:25.175000+00:00
Original source
ahh sec
![[Image: unknown.png?ex=690c5f16&is=690b0d96&hm=7...36c28ccff&]](https://cdn.discordapp.com/attachments/284323424032129024/719471002702053427/unknown.png?ex=690c5f16&is=690b0d96&hm=7d6644148b1c65ac46eb73e284ed6026287593b754a3935b025733136c28ccff&)
Archived author: Chaz • Posted: 2020-06-08T08:40:54.831000+00:00
Original source
![[Image: unknown.png?ex=690c5f16&is=690b0d96&hm=7...36c28ccff&]](https://cdn.discordapp.com/attachments/284323424032129024/719471002702053427/unknown.png?ex=690c5f16&is=690b0d96&hm=7d6644148b1c65ac46eb73e284ed6026287593b754a3935b025733136c28ccff&)
Archived author: Deleted User • Posted: 2020-06-08T08:42:22.541000+00:00
Original source
Yea map class isn't included maybe
Archived author: Deleted User • Posted: 2020-06-08T08:46:10.208000+00:00
Original source
But even if you include i doubt it works because it prob doesnt instance the maps on this load
Archived author: Deleted User • Posted: 2020-06-08T08:46:24.722000+00:00
Original source
I think the trick lies in the spellarea itself
Archived author: Deleted User • Posted: 2020-06-08T08:47:34.412000+00:00
Original source
SpellArea spellAreaICCBuffHorde = { sWorld->getIntConfig(CONFIG_ICC_BUFF_HORDE),ICC_AREA,0,0,0,ICC_RACEMASK_HORDE,Gender(2),64,11,1 };
Archived author: Deleted User • Posted: 2020-06-08T08:48:34.947000+00:00
Original source
Im not sure what that ICC_AREA is but maybe those 0 that follow are for difficulty?
Archived author: Deleted User • Posted: 2020-06-08T08:49:01.398000+00:00
Original source
Maybe check the spellarea class and check the constructor