[DiscordArchive] not sure if it's the cleanest solution though, but I was thinking the same thing about the parameter
[DiscordArchive] not sure if it's the cleanest solution though, but I was thinking the same thing about the parameter
Archived author: Yehonal • Posted: 2020-05-12T14:36:21.682000+00:00
Original source
why are you casting it again in that way? try with the following signature:
void UninitializedSpline(index_type, float, Vector3&) const { ABORT();}
Archived author: Yehonal • Posted: 2020-05-12T14:37:17.463000+00:00
Original source
but, to be honest, I'm not sure what you're doing. I should test it on my local machine.
Archived author: MishaParem • Posted: 2020-05-12T15:04:07.019000+00:00
Original source
why am I casting with (EvaluationMethtod) and (SegLenghtMethtod)? - I'm not, that's the existing code.
Archived author: Yehonal • Posted: 2020-05-12T15:11:18.324000+00:00
Original source
ok, so we can't remove the cast because there are different signatures