[DiscordArchive] Anyone know if there is a reason other than readability the spell scripts are divided by class?
[DiscordArchive] Anyone know if there is a reason other than readability the spell scripts are divided by class?
Archived author: 小爛土 • Posted: 2020-05-05T17:13:27.972000+00:00
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Anyone know if there is a reason other than readability the spell scripts are divided by class?
Archived author: H0lysp4nk • Posted: 2020-05-05T18:54:51.985000+00:00
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<@!149735242498834432> Pretty sure the spells are limited per class in the dbc
Archived author: 小爛土 • Posted: 2020-05-05T19:06:18.870000+00:00
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I havent seen that in my dbc editing, skilllineability sorts spells into skills, and skills are class specified
Archived author: 小爛土 • Posted: 2020-05-05T19:07:38.262000+00:00
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Because you can have anyone learn spells from any class, and if you put that class on the class mask for the skill, then it shows up under a proper tab too
Archived author: Kito • Posted: 2020-05-05T20:22:23.947000+00:00
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> Anyone know if there is a reason other than readability the spell scripts are divided by class?
<@!149735242498834432> Just readability if you mean the spells_x.cpp and spell_x_bla_bla {}
Archived author: 小爛土 • Posted: 2020-05-05T20:38:21.729000+00:00
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Yeah, that was all
Archived author: 小爛土 • Posted: 2020-05-05T20:39:33.045000+00:00
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Because from what I am seeing, if you have someone of the wrong class, they dont actually fire the script
Archived author: 小爛土 • Posted: 2020-05-05T20:40:59.806000+00:00
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So if you have a rogue with threat of thassarian, and they cast obliterate, it wont trigger one from their offhand
Archived author: 小爛土 • Posted: 2020-05-05T20:42:04.311000+00:00
Original source
Not something that would normally be encountered, but I'll see about making a fix while my net is out