[DiscordArchive] What values specifically you want to make signed?
[DiscordArchive] What values specifically you want to make signed?
Archived author: Shin • Posted: 2019-09-27T23:35:19.138000+00:00
Original source
What values specifically you want to make signed?
Archived author: 小爛土 • Posted: 2019-09-28T00:13:29.461000+00:00
Original source
Armor, The resists, and block
Archived author: 小爛土 • Posted: 2019-09-28T00:21:25.261000+00:00
Original source
making the resists ints would be needed to emulate earlier classic wow, I think it was changed in patch 1.9, having these be ints would allow for me to make the expanded reforging completely modular without needing to add any new stucts or make people need to rewrite bits of my code in their similar modules
Archived author: 小爛土 • Posted: 2019-09-28T00:23:02.411000+00:00
Original source
basically, my current intention is to make a method for generating new item tempaltes by merging other ones together
Archived author: 小爛土 • Posted: 2019-09-28T00:25:19.674000+00:00
Original source
actually, that seems silly, I suppose I could do that by making an item modification struct that gets used instead, but then I would need to change _applyItemMods to take the Item not the ItemTemplate... the latter might be better actually
Archived author: 小爛土 • Posted: 2019-09-28T00:26:29.846000+00:00
Original source
at most that would take up one additional word in ram per call to _applyItemMods while the call is active, as it would store one more pointer.
Archived author: 小爛土 • Posted: 2019-09-28T00:51:24.357000+00:00
Original source
I would still like to make at least the resists signed to ensble emulating patches prior to 1.9 however
Archived author: Viste • Posted: 2019-09-28T01:02:29.488000+00:00
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we use uint
Archived author: Viste • Posted: 2019-09-28T01:03:07.188000+00:00
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because blizzard use it in client and i think in they servers to
Archived author: Viste • Posted: 2019-09-28T01:05:40.284000+00:00
Original source
and yes as you write its asume to packet struct