[DiscordArchive] avliable module?
[DiscordArchive] avliable module?
Archived author: Chaz • Posted: 2019-07-22T07:51:50.035000+00:00
Original source
avliable module?
Archived author: Chaz • Posted: 2019-07-22T09:48:57.818000+00:00
Original source
hi guys, found this and really need it to work, appears for trinitycore.
` void OnLogin(Player* player)
{
if (ChannelMgr* cMgr = ChannelMgr::forTeam(player->GetTeamId()))
{
cMgr->setTeam(player->GetTeamId());
if (Channel* channel = cMgr->GetJoinChannel("world", 0))
{
channel->JoinChannel(player->GetSession()->GetPlayer(), "");
channel->Invite(player->GetSession()->GetPlayer(), player->GetSession()->GetPlayer()->GetName());
channel->LeaveChannel(player->GetSession()->GetPlayer(), true);
}
}
}`
Archived author: Chaz • Posted: 2019-07-22T09:49:20.321000+00:00
Original source
the problem is, `cMgr->setTeam(player->GetTeamId());` doesn't work
Archived author: Chaz • Posted: 2019-07-22T09:49:41.078000+00:00
Original source
`setTeam` doesn't exist anymore..?
Archived author: Winfidonarleyan • Posted: 2019-07-22T10:00:29.975000+00:00
Original source
TeamId
Archived author: Chaz • Posted: 2019-07-22T10:05:18.562000+00:00
Original source
like this?
` cMgr->setTeamId(player->GetTeamId());`
Archived author: Chaz • Posted: 2019-07-22T10:05:19.503000+00:00
Original source
?
Archived author: Chaz • Posted: 2019-07-22T10:07:27.378000+00:00
Original source
no member named `setTeamId` in `ChannelMgr`
Archived author: Chaz • Posted: 2019-07-22T10:07:36.173000+00:00
Original source
:/
Archived author: Chaz • Posted: 2019-07-22T10:47:25.735000+00:00
Original source
(trying to force players to join a channel on login)