[DiscordArchive] <@109652764488892416>
[DiscordArchive] <@109652764488892416>
Archived author: Bogir • Posted: 2019-06-06T20:47:39.845000+00:00
Original source
<@109652764488892416>
```cpp
# GridUnload
# Description: Unload grids to save memory. Can be disabled if enough memory is available
# to speed up moving players to new grids.
# Default: 1 - (enable, Unload grids)
# 0 - (disable, Do not unload grids)
GridUnload = 0
# GridCleanUpDelay
# Description: Time (in milliseconds) grid clean up delay.
# Default: 300000 - (5 minutes)
GridCleanUpDelay = 300000
# PlayerSaveInterval
# Description: Time (in milliseconds) for player save interval.
# Default: 900000 - (15 min)
PlayerSaveInterval = 900000
```
Where does we are using it or what for?
Archived author: Barbz • Posted: 2019-06-06T21:35:51.210000+00:00
Original source
to save memory
Archived author: Bogir • Posted: 2019-06-06T21:51:25.972000+00:00
Original source
These variables are absent in the core.
Archived author: Bogir • Posted: 2019-06-06T22:10:55.656000+00:00
Original source
also:
ArenaLog.ExtendedInfo
LogDB.World
MaxWhoListReturns
CastUnstuck
Warden.LogFile
ThreatRadius
Visibility.Notify.Period.OnContinents
Visibility.Notify.Period.InInstances
Visibility.Notify.Period.InBGArenas
Rate.Loyalty
Archived author: Maxtor • Posted: 2019-06-06T23:08:46.414000+00:00
Original source
ArenaLog.ExtendedInfo: Is more detail for arena.log oponets for example
MaxWhoListReturns: is max show in /who is default is 50 (estable)