Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] in TC are `m_bool_configs` loaded when that line is called?

[DiscordArchive] in TC are `m_bool_configs` loaded when that line is called?

[DiscordArchive] in TC are `m_bool_configs` loaded when that line is called?

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rektbyfaith
Administrator
0
01-06-2019, 05:19 PM
#21
Archived author: Nefertum • Posted: 2019-01-06T17:19:06.645000+00:00
Original source

https://github.com/TrinityCore/TrinityCo...p.in.cmake
[Embed: TrinityCore/TrinityCore]
TrinityCore Open Source MMO Framework (master = 8.0.1.28153, 3.3.5 = 3.3.5a.12340) - TrinityCore/TrinityCore
https://github.com/TrinityCore/TrinityCo...p.in.cmake
rektbyfaith
01-06-2019, 05:19 PM #21

Archived author: Nefertum • Posted: 2019-01-06T17:19:06.645000+00:00
Original source

https://github.com/TrinityCore/TrinityCo...p.in.cmake
[Embed: TrinityCore/TrinityCore]
TrinityCore Open Source MMO Framework (master = 8.0.1.28153, 3.3.5 = 3.3.5a.12340) - TrinityCore/TrinityCore
https://github.com/TrinityCore/TrinityCo...p.in.cmake

rektbyfaith
Administrator
0
01-06-2019, 05:19 PM
#22
Archived author: Shin • Posted: 2019-01-06T17:19:52.829000+00:00
Original source

<@217695958694100992> check if you see something useful here: https://github.com/TrinityCore/TrinityCo...Loader.cpp
[Embed: TrinityCore/TrinityCore]
TrinityCore Open Source MMO Framework (master = 8.0.1.28153, 3.3.5 = 3.3.5a.12340) - TrinityCore/TrinityCore
https://github.com/TrinityCore/TrinityCo...Loader.cpp
rektbyfaith
01-06-2019, 05:19 PM #22

Archived author: Shin • Posted: 2019-01-06T17:19:52.829000+00:00
Original source

<@217695958694100992> check if you see something useful here: https://github.com/TrinityCore/TrinityCo...Loader.cpp
[Embed: TrinityCore/TrinityCore]
TrinityCore Open Source MMO Framework (master = 8.0.1.28153, 3.3.5 = 3.3.5a.12340) - TrinityCore/TrinityCore
https://github.com/TrinityCore/TrinityCo...Loader.cpp

rektbyfaith
Administrator
0
01-06-2019, 05:30 PM
#23
Archived author: Nefertum • Posted: 2019-01-06T17:30:09.097000+00:00
Original source

I didn't find any relevant
rektbyfaith
01-06-2019, 05:30 PM #23

Archived author: Nefertum • Posted: 2019-01-06T17:30:09.097000+00:00
Original source

I didn't find any relevant

rektbyfaith
Administrator
0
01-06-2019, 05:30 PM
#24
Archived author: Nefertum • Posted: 2019-01-06T17:30:12.120000+00:00
Original source

But... https://github.com/TrinityCore/TrinityCo...cdcb01cR54
[Embed: Core/Scripts: Split the huge scriptloader into smaller pieces · T...]
* Each subdirectory contains it's own translation unit now
which is responsible for loading it's directory
* Improves merging & decoupling between 3.3.5 <-> 6.x
* Removes unused...
https://github.com/TrinityCore/TrinityCo...b2b6fc7c69
rektbyfaith
01-06-2019, 05:30 PM #24

Archived author: Nefertum • Posted: 2019-01-06T17:30:12.120000+00:00
Original source

But... https://github.com/TrinityCore/TrinityCo...cdcb01cR54
[Embed: Core/Scripts: Split the huge scriptloader into smaller pieces · T...]
* Each subdirectory contains it's own translation unit now
which is responsible for loading it's directory
* Improves merging & decoupling between 3.3.5 <-> 6.x
* Removes unused...
https://github.com/TrinityCore/TrinityCo...b2b6fc7c69

rektbyfaith
Administrator
0
01-06-2019, 05:31 PM
#25
Archived author: Shin • Posted: 2019-01-06T17:31:35.034000+00:00
Original source

and it's still that way: https://github.com/TrinityCore/TrinityCo...er.cpp#L55
[Embed: TrinityCore/TrinityCore]
TrinityCore Open Source MMO Framework (master = 8.0.1.28153, 3.3.5 = 3.3.5a.12340) - TrinityCore/TrinityCore
https://github.com/TrinityCore/TrinityCo...loader.cpp
rektbyfaith
01-06-2019, 05:31 PM #25

Archived author: Shin • Posted: 2019-01-06T17:31:35.034000+00:00
Original source

and it's still that way: https://github.com/TrinityCore/TrinityCo...er.cpp#L55
[Embed: TrinityCore/TrinityCore]
TrinityCore Open Source MMO Framework (master = 8.0.1.28153, 3.3.5 = 3.3.5a.12340) - TrinityCore/TrinityCore
https://github.com/TrinityCore/TrinityCo...loader.cpp

rektbyfaith
Administrator
0
01-06-2019, 05:32 PM
#26
Archived author: Nefertum • Posted: 2019-01-06T17:32:34.599000+00:00
Original source

Yes
rektbyfaith
01-06-2019, 05:32 PM #26

Archived author: Nefertum • Posted: 2019-01-06T17:32:34.599000+00:00
Original source

Yes

rektbyfaith
Administrator
0
01-06-2019, 05:32 PM
#27
Archived author: Nefertum • Posted: 2019-01-06T17:32:41.103000+00:00
Original source

And i think trinity has the same problem
rektbyfaith
01-06-2019, 05:32 PM #27

Archived author: Nefertum • Posted: 2019-01-06T17:32:41.103000+00:00
Original source

And i think trinity has the same problem

rektbyfaith
Administrator
0
01-06-2019, 05:34 PM
#28
Archived author: Nefertum • Posted: 2019-01-06T17:34:35.472000+00:00
Original source

We should move it
rektbyfaith
01-06-2019, 05:34 PM #28

Archived author: Nefertum • Posted: 2019-01-06T17:34:35.472000+00:00
Original source

We should move it

rektbyfaith
Administrator
0
01-06-2019, 05:42 PM
#29
Archived author: Nefertum • Posted: 2019-01-06T17:42:32.185000+00:00
Original source

I don't know if it's a good practice (not efficient at least) but the way i think we can fix the pr is call the getBoolConfig at the functions
rektbyfaith
01-06-2019, 05:42 PM #29

Archived author: Nefertum • Posted: 2019-01-06T17:42:32.185000+00:00
Original source

I don't know if it's a good practice (not efficient at least) but the way i think we can fix the pr is call the getBoolConfig at the functions

rektbyfaith
Administrator
0
01-06-2019, 05:43 PM
#30
Archived author: Nefertum • Posted: 2019-01-06T17:43:57.648000+00:00
Original source

I don't like it really much because it will call the hooks anyway
rektbyfaith
01-06-2019, 05:43 PM #30

Archived author: Nefertum • Posted: 2019-01-06T17:43:57.648000+00:00
Original source

I don't like it really much because it will call the hooks anyway

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