Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] and ayase, maybe you should open an issue with that suggestion + screenshot ?

[DiscordArchive] and ayase, maybe you should open an issue with that suggestion + screenshot ?

[DiscordArchive] and ayase, maybe you should open an issue with that suggestion + screenshot ?

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rektbyfaith
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05-07-2018, 03:15 PM
#31
Archived author: Deleted User • Posted: 2018-05-07T15:15:16.606000+00:00
Original source

Could someone please explain why the changes Motorheadx proposed in the following PR work? I don't understand what the values "TARGET_UNIT_NEARBY_ENTRY" (new value) or "TARGET_DEST_NEARBY_ENTRY" (old value) mean or how they differ and also did not find any documentation about them. https://github.com/azerothcore/azerothco...k/pull/849
[Embed: Fix mage quest "Investigate the Alchemist Shop" by Motorheadx · P...]
Changes proposed:





**Target branch(es):master
Issues addressed: Closes # #846
Tests performed: (tested in-game, etc)

[ ]
[ ]

NOTE You no longer need to squash your commits, on merge we will s...
https://github.com/azerothcore/azerothco...k/pull/849
rektbyfaith
05-07-2018, 03:15 PM #31

Archived author: Deleted User • Posted: 2018-05-07T15:15:16.606000+00:00
Original source

Could someone please explain why the changes Motorheadx proposed in the following PR work? I don't understand what the values "TARGET_UNIT_NEARBY_ENTRY" (new value) or "TARGET_DEST_NEARBY_ENTRY" (old value) mean or how they differ and also did not find any documentation about them. https://github.com/azerothcore/azerothco...k/pull/849
[Embed: Fix mage quest "Investigate the Alchemist Shop" by Motorheadx · P...]
Changes proposed:





**Target branch(es):master
Issues addressed: Closes # #846
Tests performed: (tested in-game, etc)

[ ]
[ ]

NOTE You no longer need to squash your commits, on merge we will s...
https://github.com/azerothcore/azerothco...k/pull/849

rektbyfaith
Administrator
0
05-07-2018, 03:37 PM
#32
Archived author: Barbz • Posted: 2018-05-07T15:37:05.934000+00:00
Original source

I remember i looked at these values when I made custom spells in the DBC
In the cpp it's self explanatory

otherwise there is that https://trinitycore.atlassian.net/wiki/s...+Reference
rektbyfaith
05-07-2018, 03:37 PM #32

Archived author: Barbz • Posted: 2018-05-07T15:37:05.934000+00:00
Original source

I remember i looked at these values when I made custom spells in the DBC
In the cpp it's self explanatory

otherwise there is that https://trinitycore.atlassian.net/wiki/s...+Reference

rektbyfaith
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05-07-2018, 03:37 PM
#33
Archived author: Barbz • Posted: 2018-05-07T15:37:38.219000+00:00
Original source

hmm ok that link is useless
rektbyfaith
05-07-2018, 03:37 PM #33

Archived author: Barbz • Posted: 2018-05-07T15:37:38.219000+00:00
Original source

hmm ok that link is useless

rektbyfaith
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05-07-2018, 03:39 PM
#34
Archived author: Barbz • Posted: 2018-05-07T15:39:29.016000+00:00
Original source

https://github.com/azerothcore/azerothco...llInfo.cpp here
[Embed: azerothcore/azerothcore-wotlk]
azerothcore-wotlk - AZeroThCore - Continuing Sunwell Core Project! Based on MaNGOS -> TrinityCore -> SunwellCore
https://github.com/azerothcore/azerothco...llInfo.cpp
rektbyfaith
05-07-2018, 03:39 PM #34

Archived author: Barbz • Posted: 2018-05-07T15:39:29.016000+00:00
Original source

https://github.com/azerothcore/azerothco...llInfo.cpp here
[Embed: azerothcore/azerothcore-wotlk]
azerothcore-wotlk - AZeroThCore - Continuing Sunwell Core Project! Based on MaNGOS -> TrinityCore -> SunwellCore
https://github.com/azerothcore/azerothco...llInfo.cpp

rektbyfaith
Administrator
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05-07-2018, 03:43 PM
#35
Archived author: Barbz • Posted: 2018-05-07T15:43:48.886000+00:00
Original source

(i looked at this months ago, i don't remember anything but I looked at this file to compare effects)
rektbyfaith
05-07-2018, 03:43 PM #35

Archived author: Barbz • Posted: 2018-05-07T15:43:48.886000+00:00
Original source

(i looked at this months ago, i don't remember anything but I looked at this file to compare effects)

rektbyfaith
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05-07-2018, 03:48 PM
#36
Archived author: Deleted User • Posted: 2018-05-07T15:48:44.571000+00:00
Original source

Thanks, I already checked the sources. Difference between the two is TARGET_OBJECT_TYPE_UNIT vs TARGET_OBJECT_TYPE_DEST. But what does "Dest" mean in this context? And how does the game mechanic work for these types? I'll try to understand this in order to perhaps find a better solution for capturing the rift spawns.
rektbyfaith
05-07-2018, 03:48 PM #36

Archived author: Deleted User • Posted: 2018-05-07T15:48:44.571000+00:00
Original source

Thanks, I already checked the sources. Difference between the two is TARGET_OBJECT_TYPE_UNIT vs TARGET_OBJECT_TYPE_DEST. But what does "Dest" mean in this context? And how does the game mechanic work for these types? I'll try to understand this in order to perhaps find a better solution for capturing the rift spawns.

rektbyfaith
Administrator
0
05-07-2018, 03:50 PM
#37
Archived author: Barbz • Posted: 2018-05-07T15:50:35.666000+00:00
Original source

SRC, DEST and CASTER are the same thing
rektbyfaith
05-07-2018, 03:50 PM #37

Archived author: Barbz • Posted: 2018-05-07T15:50:35.666000+00:00
Original source

SRC, DEST and CASTER are the same thing

rektbyfaith
Administrator
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05-07-2018, 03:51 PM
#38
Archived author: Barbz • Posted: 2018-05-07T15:51:05.355000+00:00
Original source

I'm copying stuff I've documented for myself, I'm not verifying anything, so sorry if it's wrong now lol
rektbyfaith
05-07-2018, 03:51 PM #38

Archived author: Barbz • Posted: 2018-05-07T15:51:05.355000+00:00
Original source

I'm copying stuff I've documented for myself, I'm not verifying anything, so sorry if it's wrong now lol

rektbyfaith
Administrator
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05-07-2018, 03:51 PM
#39
Archived author: Barbz • Posted: 2018-05-07T15:51:15.436000+00:00
Original source

in the code there is this:
```
case TARGET_REFERENCE_TYPE_SRC:
case TARGET_REFERENCE_TYPE_DEST:
case TARGET_REFERENCE_TYPE_CASTER:
referer = m_caster;
break;```
rektbyfaith
05-07-2018, 03:51 PM #39

Archived author: Barbz • Posted: 2018-05-07T15:51:15.436000+00:00
Original source

in the code there is this:
```
case TARGET_REFERENCE_TYPE_SRC:
case TARGET_REFERENCE_TYPE_DEST:
case TARGET_REFERENCE_TYPE_CASTER:
referer = m_caster;
break;```

rektbyfaith
Administrator
0
05-07-2018, 03:52 PM
#40
Archived author: Barbz • Posted: 2018-05-07T15:52:08.644000+00:00
Original source

ok what i've written
rektbyfaith
05-07-2018, 03:52 PM #40

Archived author: Barbz • Posted: 2018-05-07T15:52:08.644000+00:00
Original source

ok what i've written

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