Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] Anyone know if instead of installing modules one-by-one, you can just "get clone" all the ones you w

[DiscordArchive] Anyone know if instead of installing modules one-by-one, you can just "get clone" all the ones you w

[DiscordArchive] Anyone know if instead of installing modules one-by-one, you can just "get clone" all the ones you w

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rektbyfaith
Administrator
0
10-27-2025, 09:49 PM
#11
Archived author: Kalarah • Posted: 2025-10-27T21:49:37.500000+00:00
Original source

After I get everything where I want it, Im going to look at cloning my PVE server to a different server for PVP, then connecting them together so there are 2 realms to choose from.
rektbyfaith
10-27-2025, 09:49 PM #11

Archived author: Kalarah • Posted: 2025-10-27T21:49:37.500000+00:00
Original source

After I get everything where I want it, Im going to look at cloning my PVE server to a different server for PVP, then connecting them together so there are 2 realms to choose from.

rektbyfaith
Administrator
0
10-27-2025, 09:50 PM
#12
Archived author: Kalarah • Posted: 2025-10-27T21:50:26.169000+00:00
Original source

VLans come in handy
rektbyfaith
10-27-2025, 09:50 PM #12

Archived author: Kalarah • Posted: 2025-10-27T21:50:26.169000+00:00
Original source

VLans come in handy

rektbyfaith
Administrator
0
10-27-2025, 09:51 PM
#13
Archived author: Kalarah • Posted: 2025-10-27T21:51:27.621000+00:00
Original source

Once I figure that all out, Ill do an RPG realm
rektbyfaith
10-27-2025, 09:51 PM #13

Archived author: Kalarah • Posted: 2025-10-27T21:51:27.621000+00:00
Original source

Once I figure that all out, Ill do an RPG realm

rektbyfaith
Administrator
0
10-27-2025, 09:58 PM
#14
Archived author: Crow • Posted: 2025-10-27T21:58:09.946000+00:00
Original source

It's Individual Progression that is doing this. I'm not sure why it modifies the HP.

void OnLoadSpellCustomAttr(SpellInfo* spellInfo) override
{
switch (spellInfo->Id)
{
case 38236: // Caribdis - Spawn Spitfire Totem
spellInfo->Effects[EFFECT_0].BasePoints = 70000;
break;
}
}
rektbyfaith
10-27-2025, 09:58 PM #14

Archived author: Crow • Posted: 2025-10-27T21:58:09.946000+00:00
Original source

It's Individual Progression that is doing this. I'm not sure why it modifies the HP.

void OnLoadSpellCustomAttr(SpellInfo* spellInfo) override
{
switch (spellInfo->Id)
{
case 38236: // Caribdis - Spawn Spitfire Totem
spellInfo->Effects[EFFECT_0].BasePoints = 70000;
break;
}
}

rektbyfaith
Administrator
0
10-27-2025, 10:01 PM
#15
Archived author: Revision • Posted: 2025-10-27T22:01:44.036000+00:00
Original source

But by default it's correct.
[Image: A70C78C9-2554-476C-A096-A0B33F2B0B4D.png...ae7d0ff7a&]
rektbyfaith
10-27-2025, 10:01 PM #15

Archived author: Revision • Posted: 2025-10-27T22:01:44.036000+00:00
Original source

But by default it's correct.
[Image: A70C78C9-2554-476C-A096-A0B33F2B0B4D.png...ae7d0ff7a&]

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