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[DiscordArchive] Is there a way to speed up flight paths while testing?

[DiscordArchive] Is there a way to speed up flight paths while testing?

rektbyfaith
Administrator
0
10-27-2025, 10:32 AM
#1
Archived author: Linguster • Posted: 2025-10-27T10:32:39.005000+00:00
Original source

Is there a way to speed up flight paths while testing?
rektbyfaith
10-27-2025, 10:32 AM #1

Archived author: Linguster • Posted: 2025-10-27T10:32:39.005000+00:00
Original source

Is there a way to speed up flight paths while testing?

rektbyfaith
Administrator
0
10-27-2025, 10:34 AM
#2
Archived author: greywolfe • Posted: 2025-10-27T10:34:31.767000+00:00
Original source

when i had this happen, it was becuase the npcflags didn't line up. for me, specifically, my npc was npcflagged 1 [which sets then up to gossip] in one table and 512 in another. once they were both 1 [for just gossip], i could right click and got responses.
rektbyfaith
10-27-2025, 10:34 AM #2

Archived author: greywolfe • Posted: 2025-10-27T10:34:31.767000+00:00
Original source

when i had this happen, it was becuase the npcflags didn't line up. for me, specifically, my npc was npcflagged 1 [which sets then up to gossip] in one table and 512 in another. once they were both 1 [for just gossip], i could right click and got responses.

rektbyfaith
Administrator
0
10-27-2025, 10:36 AM
#3
Archived author: greywolfe • Posted: 2025-10-27T10:36:03.351000+00:00
Original source

[this was in the db, in acore_world, and for me, specifically it was creature_template and, i want to say - creature itself.]
rektbyfaith
10-27-2025, 10:36 AM #3

Archived author: greywolfe • Posted: 2025-10-27T10:36:03.351000+00:00
Original source

[this was in the db, in acore_world, and for me, specifically it was creature_template and, i want to say - creature itself.]

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