Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] I have a few small questions about modules since I am unfamiliar with them still.

[DiscordArchive] I have a few small questions about modules since I am unfamiliar with them still.

[DiscordArchive] I have a few small questions about modules since I am unfamiliar with them still.

rektbyfaith
Administrator
0
10-19-2025, 11:48 AM
#1
Archived author: bisexual space espionage • Posted: 2025-10-19T11:48:14.309000+00:00
Original source

I have a few small questions about modules since I am unfamiliar with them still.

For context, I am trying to alter gameplay based off of data on a server that only allows communication through websockets. I am currently using mod-eluna's HTTP requests and I have a bridge program to help pass information between them.

Would converting to a module still let me hook up client-side events, and save data into a persistent storage file?
Does module allow for communicating to an external server using websockets?
How easy it is for a user to install/remove a module?

Alternatively, I saw a few networking hooks for mod-eluna, are those works in progress or just unsupported?
rektbyfaith
10-19-2025, 11:48 AM #1

Archived author: bisexual space espionage • Posted: 2025-10-19T11:48:14.309000+00:00
Original source

I have a few small questions about modules since I am unfamiliar with them still.

For context, I am trying to alter gameplay based off of data on a server that only allows communication through websockets. I am currently using mod-eluna's HTTP requests and I have a bridge program to help pass information between them.

Would converting to a module still let me hook up client-side events, and save data into a persistent storage file?
Does module allow for communicating to an external server using websockets?
How easy it is for a user to install/remove a module?

Alternatively, I saw a few networking hooks for mod-eluna, are those works in progress or just unsupported?

rektbyfaith
Administrator
0
10-19-2025, 12:49 PM
#2
Archived author: ix • Posted: 2025-10-19T12:49:40.149000+00:00
Original source

if anyone else has the same issue and you're running playerbots, it's because it counts the players in the area to determine the number of fires. If you have a bunch of bots running around questing they get counted in `src/server/scripts/Events/hallows_end.cpp:809` and because they don't do the quest it makes it impossible to complete as the number of fires is based on the number of players

I'll raise an issue with playerbots but my quick fix to make the quest completable is to change line 817 to `playerCount = 1`
rektbyfaith
10-19-2025, 12:49 PM #2

Archived author: ix • Posted: 2025-10-19T12:49:40.149000+00:00
Original source

if anyone else has the same issue and you're running playerbots, it's because it counts the players in the area to determine the number of fires. If you have a bunch of bots running around questing they get counted in `src/server/scripts/Events/hallows_end.cpp:809` and because they don't do the quest it makes it impossible to complete as the number of fires is based on the number of players

I'll raise an issue with playerbots but my quick fix to make the quest completable is to change line 817 to `playerCount = 1`

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