[DiscordArchive] For clarification, I would add it to the SQL like I did, then add it to the server's areatrigger.dbc
[DiscordArchive] For clarification, I would add it to the SQL like I did, then add it to the server's areatrigger.dbc
Archived author: Beaver Monday • Posted: 2025-09-17T19:27:42.702000+00:00
Original source
For clarification, I would add it to the SQL like I did, then add it to the server's areatrigger.dbc, and then the client's? In the case of the client, would putting it into a patch-4 work?
Archived author: Ryan Turner • Posted: 2025-09-17T19:27:58.830000+00:00
Original source
DBC is an actual file
Archived author: Ryan Turner • Posted: 2025-09-17T19:28:01.465000+00:00
Original source
not the database
Archived author: Ryan Turner • Posted: 2025-09-17T19:28:22.032000+00:00
Original source
You place it on an MPQ yes for the client
Archived author: Beaver Monday • Posted: 2025-09-17T19:28:47.490000+00:00
Original source
Yes, I'm asking if what I did in the SQL database was even needed?
Archived author: Beaver Monday • Posted: 2025-09-17T19:29:00.224000+00:00
Original source
I did not add it to the dbc file, but I will do that now
Archived author: Bench • Posted: 2025-09-17T19:30:00.405000+00:00
Original source
When the player enters the area trigger, it will send a message saying "hey, I entered area trigger 123" The server will then double check that the player is actually in that area trigger (anti-cheat method) and then do what the area trigger needs to do
Archived author: Bench • Posted: 2025-09-17T19:30:23.249000+00:00
Original source
If the client doesn't have data on the area trigger, it will never tell the server that it entered it, and the server will never think the client entered it