[DiscordArchive] I feel I have to ask. The character GUIDs in the AH Bot config, you didn't set it to bot character g
[DiscordArchive] I feel I have to ask. The character GUIDs in the AH Bot config, you didn't set it to bot character g
Archived author: Larnian • Posted: 2025-09-16T22:04:29.292000+00:00
Original source
Look ideal - have a quiet day "working from home" tomorrow, I think I know what I'm going to do
Archived author: Spargel • Posted: 2025-09-16T22:48:19.194000+00:00
Original source
I don't imagine it would be difficult to make something rough that just logs you out on death and runs a query to delete the records for the character. Getting more polish on it would take effort, though.
Archived author: Ryan Turner • Posted: 2025-09-16T22:50:58.076000+00:00
Original source
I know it can be achieved in lua, so much certain it can be achieve in c++
Whaterver is called when the player died, check if they are in any hc, if yes, log in db or file and delete
Archived author: Spargel • Posted: 2025-09-16T22:51:18.074000+00:00
Original source
Or doing something like making hardcore characters unable to accept revives and removing their ability to release on death.
I'd probably just go the delete route, though, if it were me.
Archived author: Mithria • Posted: 2025-09-16T23:04:59.587000+00:00
Original source
I like the idea of unable to revive, personally. That way they can only log in as a ghost, but their character exists as a record of how far they got before it ended. Kinda like the ghost of the character is forever the memory of the attempt
Archived author: Ryan Turner • Posted: 2025-09-16T23:06:12.267000+00:00
Original source
I don't know if modules can disables certain function as buttons.
Because you could keep the character as a ghost just by probably keeping the character's flag as ghost
Archived author: Spargel • Posted: 2025-09-16T23:11:44.948000+00:00
Original source
That does sound like a good way to present it from a player's point of view.
I don't really know much about the hooks for modules to know if that's currently doable in one (nor what I said earlier about making them unable to release, to be fair).
Archived author: Spargel • Posted: 2025-09-16T23:16:27.620000+00:00
Original source
Oh, something that could probably be done along with the delete query route could be creating a lookalike npc when it happens.
Maybe spawning it at the spot or outside the entrance if they died in an instance, give it a wander radius, and some basic gossip to warn others that the area is dangerous - or something like that.
Archived author: fl1p-fl0p • Posted: 2025-09-16T23:38:09.871000+00:00
Original source
Hey all! What addon on client side do you use to manage player tickets/ generic game master tasks? Cheers
Archived author: Ryan Turner • Posted: 2025-09-16T23:45:35.107000+00:00
Original source
I use GM genie just to have certain aspects easier of the UI, but because im lazy