[DiscordArchive] should get set to 3 (done) when all mobs are killed, i assume something in IP changes this behavior
[DiscordArchive] should get set to 3 (done) when all mobs are killed, i assume something in IP changes this behavior
Archived author: Mithria • Posted: 2025-09-02T13:28:14.995000+00:00
Original source
individual progression codes it that way
Archived author: Mithria • Posted: 2025-09-02T13:30:02.570000+00:00
Original source
```
bool canOpenDoor = true;
if (Group const* group = player->GetGroup())
{
if (sLFGMgr->IsLfgGroup(group->GetGUID()))
{
canOpenDoor = false;
}
}
if (canOpenDoor && player->HasItemCount(ITEM_SEAL_OF_ASCENSION, 1))
{
instance->SetData(AREATRIGGER_DRAGONSPIRE_HALL, DATA_UBRS_DOOR_OPEN);
}
```
this is the area trigger script in IP. In order for the entire event to start, that second if statement needs to evaluate to true. If your group is an LFG group, the `canOpenDoor` is set to false, so the ubrs scripts will not run
Archived author: Ser_Quorthon • Posted: 2025-09-02T13:30:27.967000+00:00
Original source
what
Archived author: Ser_Quorthon • Posted: 2025-09-02T13:30:37.052000+00:00
Original source
so I need to change that
Archived author: Ser_Quorthon • Posted: 2025-09-02T13:32:44.504000+00:00
Original source
some of the mobs you need to kill to open door are spawned on the other side
Archived author: Ser_Quorthon • Posted: 2025-09-02T13:32:56.170000+00:00
Original source
Just killed them and door popped open
Archived author: Revision • Posted: 2025-09-02T13:37:59.491000+00:00
Original source
Of course spawns are still there. It doesn't make sense in any way to remove them just for that purpose.