Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] should get set to 3 (done) when all mobs are killed, i assume something in IP changes this behavior

[DiscordArchive] should get set to 3 (done) when all mobs are killed, i assume something in IP changes this behavior

[DiscordArchive] should get set to 3 (done) when all mobs are killed, i assume something in IP changes this behavior

Pages (3): Previous 1 2 3
rektbyfaith
Administrator
0
09-02-2025, 01:28 PM
#21
Archived author: Mithria • Posted: 2025-09-02T13:28:14.995000+00:00
Original source

individual progression codes it that way
rektbyfaith
09-02-2025, 01:28 PM #21

Archived author: Mithria • Posted: 2025-09-02T13:28:14.995000+00:00
Original source

individual progression codes it that way

rektbyfaith
Administrator
0
09-02-2025, 01:30 PM
#22
Archived author: Mithria • Posted: 2025-09-02T13:30:02.570000+00:00
Original source

```
bool canOpenDoor = true;
if (Group const* group = player->GetGroup())
{
if (sLFGMgr->IsLfgGroup(group->GetGUID()))
{
canOpenDoor = false;
}
}

if (canOpenDoor && player->HasItemCount(ITEM_SEAL_OF_ASCENSION, 1))
{
instance->SetData(AREATRIGGER_DRAGONSPIRE_HALL, DATA_UBRS_DOOR_OPEN);
}
```

this is the area trigger script in IP. In order for the entire event to start, that second if statement needs to evaluate to true. If your group is an LFG group, the `canOpenDoor` is set to false, so the ubrs scripts will not run
rektbyfaith
09-02-2025, 01:30 PM #22

Archived author: Mithria • Posted: 2025-09-02T13:30:02.570000+00:00
Original source

```
bool canOpenDoor = true;
if (Group const* group = player->GetGroup())
{
if (sLFGMgr->IsLfgGroup(group->GetGUID()))
{
canOpenDoor = false;
}
}

if (canOpenDoor && player->HasItemCount(ITEM_SEAL_OF_ASCENSION, 1))
{
instance->SetData(AREATRIGGER_DRAGONSPIRE_HALL, DATA_UBRS_DOOR_OPEN);
}
```

this is the area trigger script in IP. In order for the entire event to start, that second if statement needs to evaluate to true. If your group is an LFG group, the `canOpenDoor` is set to false, so the ubrs scripts will not run

rektbyfaith
Administrator
0
09-02-2025, 01:30 PM
#23
Archived author: Ser_Quorthon • Posted: 2025-09-02T13:30:27.967000+00:00
Original source

what
rektbyfaith
09-02-2025, 01:30 PM #23

Archived author: Ser_Quorthon • Posted: 2025-09-02T13:30:27.967000+00:00
Original source

what

rektbyfaith
Administrator
0
09-02-2025, 01:30 PM
#24
Archived author: Ser_Quorthon • Posted: 2025-09-02T13:30:37.052000+00:00
Original source

so I need to change that
rektbyfaith
09-02-2025, 01:30 PM #24

Archived author: Ser_Quorthon • Posted: 2025-09-02T13:30:37.052000+00:00
Original source

so I need to change that

rektbyfaith
Administrator
0
09-02-2025, 01:32 PM
#25
Archived author: Ser_Quorthon • Posted: 2025-09-02T13:32:44.504000+00:00
Original source

some of the mobs you need to kill to open door are spawned on the other side
rektbyfaith
09-02-2025, 01:32 PM #25

Archived author: Ser_Quorthon • Posted: 2025-09-02T13:32:44.504000+00:00
Original source

some of the mobs you need to kill to open door are spawned on the other side

rektbyfaith
Administrator
0
09-02-2025, 01:32 PM
#26
Archived author: Ser_Quorthon • Posted: 2025-09-02T13:32:56.170000+00:00
Original source

Just killed them and door popped open
rektbyfaith
09-02-2025, 01:32 PM #26

Archived author: Ser_Quorthon • Posted: 2025-09-02T13:32:56.170000+00:00
Original source

Just killed them and door popped open

rektbyfaith
Administrator
0
09-02-2025, 01:37 PM
#27
Archived author: Revision • Posted: 2025-09-02T13:37:59.491000+00:00
Original source

Of course spawns are still there. It doesn't make sense in any way to remove them just for that purpose.
rektbyfaith
09-02-2025, 01:37 PM #27

Archived author: Revision • Posted: 2025-09-02T13:37:59.491000+00:00
Original source

Of course spawns are still there. It doesn't make sense in any way to remove them just for that purpose.

Pages (3): Previous 1 2 3
Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)