Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] is there any information on how to fix the issue where the raging spirits during the lich king encou

[DiscordArchive] is there any information on how to fix the issue where the raging spirits during the lich king encou

[DiscordArchive] is there any information on how to fix the issue where the raging spirits during the lich king encou

rektbyfaith
Administrator
0
08-30-2025, 06:08 AM
#1
Archived author: Supreme • Posted: 2025-08-30T06:08:40.503000+00:00
Original source

is there any information on how to fix the issue where the raging spirits during the lich king encounter fall through the platform?
rektbyfaith
08-30-2025, 06:08 AM #1

Archived author: Supreme • Posted: 2025-08-30T06:08:40.503000+00:00
Original source

is there any information on how to fix the issue where the raging spirits during the lich king encounter fall through the platform?

rektbyfaith
Administrator
0
08-30-2025, 06:10 AM
#2
Archived author: Supreme • Posted: 2025-08-30T06:10:43.520000+00:00
Original source

in every lich king fight, 1-2 raging spirits fall through the platform
rektbyfaith
08-30-2025, 06:10 AM #2

Archived author: Supreme • Posted: 2025-08-30T06:10:43.520000+00:00
Original source

in every lich king fight, 1-2 raging spirits fall through the platform

rektbyfaith
Administrator
0
08-30-2025, 06:44 AM
#3
Archived author: Mithria • Posted: 2025-08-30T06:44:32.118000+00:00
Original source

idk about any guides but in short:

1) make npc in `creature_template`
<https://www.azerothcore.org/wiki/creature_template>
make sure that `npcflag` includes 128 to mark it as a vendor! also add display information to the `creature_template_model` table

2) make vendor table in `npc_vendor`
<https://www.azerothcore.org/wiki/npc_vendor>
where `entry` is the same entry for your creature that you made in step 1 and `item` is an item you want them to sell.

3) spawn the creature in world by going in-game and using `.npc add <entry>` where <entry> is the entry you used for step 1
rektbyfaith
08-30-2025, 06:44 AM #3

Archived author: Mithria • Posted: 2025-08-30T06:44:32.118000+00:00
Original source

idk about any guides but in short:

1) make npc in `creature_template`
<https://www.azerothcore.org/wiki/creature_template>
make sure that `npcflag` includes 128 to mark it as a vendor! also add display information to the `creature_template_model` table

2) make vendor table in `npc_vendor`
<https://www.azerothcore.org/wiki/npc_vendor>
where `entry` is the same entry for your creature that you made in step 1 and `item` is an item you want them to sell.

3) spawn the creature in world by going in-game and using `.npc add <entry>` where <entry> is the entry you used for step 1

rektbyfaith
Administrator
0
08-30-2025, 06:52 AM
#4
Archived author: Mithria • Posted: 2025-08-30T06:52:22.519000+00:00
Original source

whoops accidentally put .npc add temp which would only make them temporary lmao my bad
rektbyfaith
08-30-2025, 06:52 AM #4

Archived author: Mithria • Posted: 2025-08-30T06:52:22.519000+00:00
Original source

whoops accidentally put .npc add temp which would only make them temporary lmao my bad

rektbyfaith
Administrator
0
08-30-2025, 07:18 AM
#5
Archived author: nooby • Posted: 2025-08-30T07:18:56.211000+00:00
Original source

Hey guys im trying to understand how spells work and i haven't been able to find what determines procs getting used after being hit
rektbyfaith
08-30-2025, 07:18 AM #5

Archived author: nooby • Posted: 2025-08-30T07:18:56.211000+00:00
Original source

Hey guys im trying to understand how spells work and i haven't been able to find what determines procs getting used after being hit

rektbyfaith
Administrator
0
08-30-2025, 07:18 AM
#6
Archived author: nooby • Posted: 2025-08-30T07:18:58.575000+00:00
Original source


[Image: image.png?ex=690c4be2&is=690afa62&hm=c3d...a1d9d5e95&]
rektbyfaith
08-30-2025, 07:18 AM #6

Archived author: nooby • Posted: 2025-08-30T07:18:58.575000+00:00
Original source


[Image: image.png?ex=690c4be2&is=690afa62&hm=c3d...a1d9d5e95&]

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