[DiscordArchive] Hey all, I'm a dev by day who wants to start contributing to this project in my free time
[DiscordArchive] Hey all, I'm a dev by day who wants to start contributing to this project in my free time
Archived author: Exlex • Posted: 2025-08-23T00:13:20.228000+00:00
Original source
Hey all, I'm a dev by day who wants to start contributing to this project in my free time
Is there a specific role or requirement I must meet, or can I just pick up a small looking bug, write the fix, then raise PR according to guidelines?
Archived author: Exlex • Posted: 2025-08-23T00:14:20.699000+00:00
Original source
Actually never worked on large open source projects before. Everything I do is internal company stuff. So not sure on expectations of devs
Archived author: Bench • Posted: 2025-08-23T00:17:00.823000+00:00
Original source
> can I just pick up a small looking bug, write the fix, then raise PR according to guidelines?
You got it
Archived author: Bench • Posted: 2025-08-23T00:17:42.517000+00:00
Original source
Anything you want to tackle, feel free, but do note that due to the scope of this project, some fixes may be turned away due to only resolving a symptom of a problem rather than the root of it (tends to happen pretty often with new contributors)
Archived author: ロリコンコン • Posted: 2025-08-23T00:20:45.875000+00:00
Original source
Hey there. I don't know if this is the right place to ask, but does anyone know how to add unused hairstyles (i.e. styles that go beyond the maximum number)? I’m trying to iron out some bugs with the alpha worgen model for the worgoblin module, and one of them is that the alpha model has more hair styles than the release modes does. I added some new rows to the CharHairGeosets.dbc file that associate an ID with the Geoset ID, but they're still not loading. I know the geoset IDs work because they load in if I point an existing ID to them. When I delete IDs everything still cycles through the original number (with a bald head texture), so there’s something that has the numbers hard coded in somewhere. Since it's a custom race, I know it has to be defined somewhere in the scope of the module, but I have no idea where.
Archived author: Bench • Posted: 2025-08-23T00:24:20.152000+00:00
Original source
I do not have a solution for you, but I do wish you best of luck with that, and I do appreciate you trying to get that working (as the current "maintainer" of the Worgoblin module ) ❤️
Archived author: Bench • Posted: 2025-08-23T00:24:45.185000+00:00
Original source
Might see more luck asking in the modding Discord for answers though
https://discord.gg/4jU2S6t2
Archived author: ロリコンコン • Posted: 2025-08-23T00:26:25.833000+00:00
Original source
Oh hey, I didn't even notice that was you lol. Thanks for the link, I'll look into it.