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[DiscordArchive] Do I need a hacked client to make custom talents reflect client side?

[DiscordArchive] Do I need a hacked client to make custom talents reflect client side?

rektbyfaith
Administrator
0
08-14-2025, 02:03 AM
#1
Archived author: Lloyd2k4 • Posted: 2025-08-14T02:03:00.477000+00:00
Original source

Do I need a hacked client to make custom talents reflect client side?
rektbyfaith
08-14-2025, 02:03 AM #1

Archived author: Lloyd2k4 • Posted: 2025-08-14T02:03:00.477000+00:00
Original source

Do I need a hacked client to make custom talents reflect client side?

rektbyfaith
Administrator
0
08-14-2025, 02:24 AM
#2
Archived author: Mithria • Posted: 2025-08-14T02:24:52.904000+00:00
Original source

If you're just adding/removing talents or changing the layout of a tree then no
rektbyfaith
08-14-2025, 02:24 AM #2

Archived author: Mithria • Posted: 2025-08-14T02:24:52.904000+00:00
Original source

If you're just adding/removing talents or changing the layout of a tree then no

rektbyfaith
Administrator
0
08-14-2025, 02:27 AM
#3
Archived author: Lloyd2k4 • Posted: 2025-08-14T02:27:16.482000+00:00
Original source

I've done a ton of work in talent.dbc ... the talents work server side but not client side. Like for example cost reduction validations still use the original client values but will only consume the server side amount, and spellmod_cooldown doesn't work at all since the client appears to obey whatever the cooldown is client side and not server side.
rektbyfaith
08-14-2025, 02:27 AM #3

Archived author: Lloyd2k4 • Posted: 2025-08-14T02:27:16.482000+00:00
Original source

I've done a ton of work in talent.dbc ... the talents work server side but not client side. Like for example cost reduction validations still use the original client values but will only consume the server side amount, and spellmod_cooldown doesn't work at all since the client appears to obey whatever the cooldown is client side and not server side.

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