[DiscordArchive] How do people track DBC changes. I'm probably getting something wrong, but I imagine ACore has chang
[DiscordArchive] How do people track DBC changes. I'm probably getting something wrong, but I imagine ACore has chang
Archived author: Juan • Posted: 2025-08-04T16:49:08.390000+00:00
Original source
Hi! First question here please let me know if Im doing anything wrong:
I am starting to build up a server and want to know if there is a system already in place, or a module already created, that specifically does patch-like progression, somewhat in the same way that patches happened back in vanilla-tbc-wrath or classic cVanilla-cTBC-cWrath.
I am specifically building a sort of TBC+ server, so in this case im looking to have correct Raids and Dungeon access, badge rewards available, etc.
Archived author: Prodigle • Posted: 2025-08-04T16:50:20.885000+00:00
Original source
There are things like:
https://github.com/ZhengPeiRu21/mod-indi...rogression
they're more targetted for per-player progression, but you can adjust it to be server-capped
[Embed: GitHub - ZhengPeiRu21/mod-individual-progression: AzerothCore Indiv...]
AzerothCore Individual Progression Module. Contribute to ZhengPeiRu21/mod-individual-progression development by creating an account on GitHub.
https://github.com/ZhengPeiRu21/mod-indi...rogression
Archived author: Prodigle • Posted: 2025-08-04T16:52:03.163000+00:00
Original source
The one thing this won't do is overworld changes that happens between expansion. so Stormwind Harbour will always be there, and Wrath spell/talent sets will always be there, but things like quests and mob difficulty/ raid accessibility, and versions of dungeons will be hidden/shown based on progression
Archived author: Juan • Posted: 2025-08-04T16:53:15.438000+00:00
Original source
Thanks! Will look into it
Archived author: Revision • Posted: 2025-08-04T17:04:17.776000+00:00
Original source
Since when you can make it server-wide progression? That would defeat the purpose of it, it's called *individual* progression.
Archived author: Diro • Posted: 2025-08-04T17:10:37.885000+00:00
Original source
To be clear, the AC fork for playerbots is typically synced once or twice a week, and at the rare occasion it is no more than 2 weeks behind.
Archived author: Juan • Posted: 2025-08-04T17:12:15.066000+00:00
Original source
I think Prodigle meant more as inspiration, since at least one implementation of what I asked for is available, I could look into it to understand how it can be done?
Unless the per-player approach is unviable server-wide.
![[Image: image.png?ex=690c3173&is=690adff3&hm=406...0380a3368&]](https://cdn.discordapp.com/attachments/1255602330431127753/1401979546776895509/image.png?ex=690c3173&is=690adff3&hm=4066f255db69847eb5a7479276d6d5e824af7b0694e09291606aca10380a3368&)
Archived author: balb<3 • Posted: 2025-08-04T17:26:11.551000+00:00
Original source
Applied the ARAC module and keep getting this error
![[Image: image.png?ex=690c3173&is=690adff3&hm=406...0380a3368&]](https://cdn.discordapp.com/attachments/1255602330431127753/1401979546776895509/image.png?ex=690c3173&is=690adff3&hm=4066f255db69847eb5a7479276d6d5e824af7b0694e09291606aca10380a3368&)