[DiscordArchive] what wont get read?
[DiscordArchive] what wont get read?
Archived author: Illu • Posted: 2025-07-31T15:46:31.248000+00:00
Original source
right now it has none
![[Image: Screenshot_2025-07-31_175313.png?ex=690c...2abcdd816&]](https://cdn.discordapp.com/attachments/1255602330431127753/1400507012911075468/Screenshot_2025-07-31_175313.png?ex=690c1c0c&is=690aca8c&hm=a17ef530f090944a065ca0a618617d7db0879b669c171431446a1bc2abcdd816&)
Archived author: Illu • Posted: 2025-07-31T15:54:52.089000+00:00
Original source
So I used depricated ones I found in stoneharry's spell editor as id 7887 11584 and 11585
I made the dbc files loaded them into the game ( made the mpq) and I can .learn everything. ( rank 2, 3 and 4 act like it's not an arm warrior spell I guessed it's normal )
Then I added the ability ranks in the database
Then I added the ids in trainer
Loaded the game nothing ( maybe I have to do an mpq for this ? I didn't make an mpq for ability ranks and trainer )
Then earlier you told me I had to go into skillline so I've done that too ( copied rank 1 three times and put it into skilllineabiltiy_dbc, it used to be empty now has 3 lines )
And made the edit into wdbx, made the mpq file loaded the dbc file into the directory, nothing works
( after writing this I realize that the IDs are messed up in skillineabiltiy and that I haven't completed everything like I did on the other one, but again I don't know what to put into minskill and supercedby )
![[Image: Screenshot_2025-07-31_175313.png?ex=690c...2abcdd816&]](https://cdn.discordapp.com/attachments/1255602330431127753/1400507012911075468/Screenshot_2025-07-31_175313.png?ex=690c1c0c&is=690aca8c&hm=a17ef530f090944a065ca0a618617d7db0879b669c171431446a1bc2abcdd816&)
Archived author: Mithria • Posted: 2025-07-31T15:55:13.712000+00:00
Original source
minskill = 1
Archived author: Mithria • Posted: 2025-07-31T15:56:01.199000+00:00
Original source
you dont actually need to put superceded by spell at all
Archived author: Mithria • Posted: 2025-07-31T15:56:02.361000+00:00
Original source
can be 0
Archived author: Mithria • Posted: 2025-07-31T15:56:27.580000+00:00
Original source
in fact, with class spells, it should be 0
Archived author: Illu • Posted: 2025-07-31T15:57:21.692000+00:00
Original source
( we're still talking about supereced ? )
Archived author: Mithria • Posted: 2025-07-31T15:57:32.573000+00:00
Original source
yes
Archived author: Mithria • Posted: 2025-07-31T16:00:59.115000+00:00
Original source
1) im going to assume you have multiple ranks of overpower in Spell.dbc already, and if you're using the db, spell_dbc as well.
2) in SkillLineAbility.dbc (and _dbc table if you're using it), add all ranks of overpower. make sure they are part of the appropriate SkillLine
3) in spell_ranks db table, add all spell ranks in sequential order of rank.
first_spell_id will *always* be rank 1 of overpower for this rank chain, and spell_id will be each rank of overpower, with the rank column specifying which rank that row is for.
this means rank 1 will have first_spell_id and spell_id both set to the rank 1 spell
rank 2 would then have first_spell_id set to the rank 1 spell, and spell_id set to the rank 2 spell
rank 3 would also have first_spell_id set to the rank 1 spell, and spell_id set to the rank 3 spell
etc
4) in npc_trainer, add every spell to the desired trainer. note that most trainers also use a special ID to signify that the spell should be in every trainer of that type. warrior is ID 200002.
Archived author: Mithria • Posted: 2025-07-31T16:02:22.805000+00:00
Original source
i gotta get some sleep, best of luck!