[DiscordArchive] I edited a few spells in creature_template_spell for Archbishop Benedict.
[DiscordArchive] I edited a few spells in creature_template_spell for Archbishop Benedict.
Archived author: Remmo • Posted: 2025-07-22T20:29:46.236000+00:00
Original source
I edited a few spells in creature_template_spell for Archbishop Benedict.
I took away his 2 normal ones and gave him 2 new ones. Then i closed down worldserver, authserver and SQLserver, started it up again and made sure my changes where still in the DB table. It is....
However, ingame, he is still casting the old spells..... how? why?
Archived author: Bench • Posted: 2025-07-22T20:32:53.633000+00:00
Original source
Because `creature_template_spell` only controls the spells the creature will show when mind controlled, has nothing to do with the spells they actually cast
Archived author: Remmo • Posted: 2025-07-22T20:34:20.827000+00:00
Original source
Oh. Where is that located?
Archived author: Revision • Posted: 2025-07-22T20:37:47.975000+00:00
Original source
It depends on the creature. Some use SmartAI, some use C++
Archived author: Remmo • Posted: 2025-07-22T20:37:57.791000+00:00
Original source
The AIname is blank for him
Archived author: Remmo • Posted: 2025-07-22T20:38:26.523000+00:00
Original source
Can you help me how to edit spells that creatures uses in either situation? SmartAI or blank
Archived author: Revision • Posted: 2025-07-22T20:38:32.458000+00:00
Original source
I noticed, and ScriptName as well. I don't know about that.
Archived author: Remmo • Posted: 2025-07-22T20:38:59.791000+00:00
Original source
What if its SmartAI? I have some creatures that have that, that i want to edit too
Archived author: Revision • Posted: 2025-07-22T20:39:39.204000+00:00
Original source
If AIName = SmartAI then it would be coded in `smart_scripts`
Archived author: Remmo • Posted: 2025-07-22T20:39:43.091000+00:00
Original source
Bolvar Fordragon and Magni Bronzebeard