Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] If for example, I want to copy this entire visual (the orbiting bones) and change it to another md

[DiscordArchive] If for example, I want to copy this entire visual (the orbiting bones) and change it to another md

[DiscordArchive] If for example, I want to copy this entire visual (the orbiting bones) and change it to another md

rektbyfaith
Administrator
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07-18-2025, 12:57 AM
#1
Archived author: Guerriax • Posted: 2025-07-18T00:57:00.214000+00:00
Original source

If for example, I want to copy this entire visual (the orbiting bones) and change it to another mdx model (for example creature/dragonwhelp/dragonwhelp.mdx

what am I supposed to do ?
rektbyfaith
07-18-2025, 12:57 AM #1

Archived author: Guerriax • Posted: 2025-07-18T00:57:00.214000+00:00
Original source

If for example, I want to copy this entire visual (the orbiting bones) and change it to another mdx model (for example creature/dragonwhelp/dragonwhelp.mdx

what am I supposed to do ?

rektbyfaith
Administrator
0
07-18-2025, 12:58 AM
#2
Archived author: Mithria • Posted: 2025-07-18T00:58:48.728000+00:00
Original source

Spell.dbc
Bone Shield has SpellVisual column set to 11539

SpellVisual.dbc
Entry 11539 has StateKit set to 10669

SpellVisualKit.dbc
Entry 10669 has ChestEffect set to 4456

SpellVisualEffectName.dbc
Entry 4456 is the floating bone effect

To change the visual on bone shield to something else, you want to change the ChestEffect in SpellVisualKit.dbc from 4456 to the desired ID from SpellVisualEffectName.dbc.
rektbyfaith
07-18-2025, 12:58 AM #2

Archived author: Mithria • Posted: 2025-07-18T00:58:48.728000+00:00
Original source

Spell.dbc
Bone Shield has SpellVisual column set to 11539

SpellVisual.dbc
Entry 11539 has StateKit set to 10669

SpellVisualKit.dbc
Entry 10669 has ChestEffect set to 4456

SpellVisualEffectName.dbc
Entry 4456 is the floating bone effect

To change the visual on bone shield to something else, you want to change the ChestEffect in SpellVisualKit.dbc from 4456 to the desired ID from SpellVisualEffectName.dbc.

rektbyfaith
Administrator
0
07-18-2025, 01:00 AM
#3
Archived author: Guerriax • Posted: 2025-07-18T01:00:27.365000+00:00
Original source

So if for example I want to add : https://www.wowmodding.net/files/file/12...ike-wings/

as an effect I have to

create an entry in every of theses .dbc ?
[Embed: Diablo 3-like wings]
This mod is basically for my blend mode overrides tutorial. Includes 11 wings. I used some modified textures from Diablo 3 and Heroes of the Storm. The geometry is 10 bent planes with some basic rotation. To make it work in-game you have to create a custom spell and attach the wing model to the b...
https://www.wowmodding.net/files/file/12...ike-wings/
rektbyfaith
07-18-2025, 01:00 AM #3

Archived author: Guerriax • Posted: 2025-07-18T01:00:27.365000+00:00
Original source

So if for example I want to add : https://www.wowmodding.net/files/file/12...ike-wings/

as an effect I have to

create an entry in every of theses .dbc ?
[Embed: Diablo 3-like wings]
This mod is basically for my blend mode overrides tutorial. Includes 11 wings. I used some modified textures from Diablo 3 and Heroes of the Storm. The geometry is 10 bent planes with some basic rotation. To make it work in-game you have to create a custom spell and attach the wing model to the b...
https://www.wowmodding.net/files/file/12...ike-wings/

rektbyfaith
Administrator
0
07-18-2025, 01:02 AM
#4
Archived author: Mithria • Posted: 2025-07-18T01:02:26.439000+00:00
Original source

depends if you're making a new spell for them (in which case yes you will need to make an entry in all of these, and also one in SpellVisualKitModelAttach.dbc) or if you're adding them to an existing spell then you only need new entries in SpellVisualEffectName and SpellVisualKitModelAttach
rektbyfaith
07-18-2025, 01:02 AM #4

Archived author: Mithria • Posted: 2025-07-18T01:02:26.439000+00:00
Original source

depends if you're making a new spell for them (in which case yes you will need to make an entry in all of these, and also one in SpellVisualKitModelAttach.dbc) or if you're adding them to an existing spell then you only need new entries in SpellVisualEffectName and SpellVisualKitModelAttach

rektbyfaith
Administrator
0
07-18-2025, 01:04 AM
#5
Archived author: Mithria • Posted: 2025-07-18T01:04:10.561000+00:00
Original source

are you wanting to use the wings as a visual for an existing spell or as a completely new spell
rektbyfaith
07-18-2025, 01:04 AM #5

Archived author: Mithria • Posted: 2025-07-18T01:04:10.561000+00:00
Original source

are you wanting to use the wings as a visual for an existing spell or as a completely new spell

rektbyfaith
Administrator
0
07-18-2025, 01:06 AM
#6
Archived author: Guerriax • Posted: 2025-07-18T01:06:23.056000+00:00
Original source

Will certainly copy or create just a spell aura (just display aura with name / description / no effects) and add them yep
rektbyfaith
07-18-2025, 01:06 AM #6

Archived author: Guerriax • Posted: 2025-07-18T01:06:23.056000+00:00
Original source

Will certainly copy or create just a spell aura (just display aura with name / description / no effects) and add them yep

rektbyfaith
Administrator
0
07-18-2025, 01:10 AM
#7
Archived author: Mithria • Posted: 2025-07-18T01:10:27.331000+00:00
Original source

then yeah you'll need to:
1. add the model information to SpellVisualEffectName.dbc
2. add an entry to SpellVisualKit.dbc (this actually doesn't need the effect in it, because you will attach the wings to the player's back with a different dbc)
3. Add an entry to SpellVisualKitModelAttach.dbc and add the id for the visual kit you created, as well as the id of the effect you're attaching to that kit. then set AttachmentID to 12 (back)
4. Add an entry to SpellVisual.dbc and set the StateKit to your visual kit id
5. In Spell.dbc, for your new spell, set the SpellVisual to the entry of your newly created visual
rektbyfaith
07-18-2025, 01:10 AM #7

Archived author: Mithria • Posted: 2025-07-18T01:10:27.331000+00:00
Original source

then yeah you'll need to:
1. add the model information to SpellVisualEffectName.dbc
2. add an entry to SpellVisualKit.dbc (this actually doesn't need the effect in it, because you will attach the wings to the player's back with a different dbc)
3. Add an entry to SpellVisualKitModelAttach.dbc and add the id for the visual kit you created, as well as the id of the effect you're attaching to that kit. then set AttachmentID to 12 (back)
4. Add an entry to SpellVisual.dbc and set the StateKit to your visual kit id
5. In Spell.dbc, for your new spell, set the SpellVisual to the entry of your newly created visual

rektbyfaith
Administrator
0
07-18-2025, 01:13 AM
#8
Archived author: Guerriax • Posted: 2025-07-18T01:13:27.674000+00:00
Original source

Oki, last after i stop bothering you (you already helped me alot)

Here in my example I copied a spell (Sam's Test Spell id 23685) to an entry 91002, I have to do the same u just said on the reply message ?
rektbyfaith
07-18-2025, 01:13 AM #8

Archived author: Guerriax • Posted: 2025-07-18T01:13:27.674000+00:00
Original source

Oki, last after i stop bothering you (you already helped me alot)

Here in my example I copied a spell (Sam's Test Spell id 23685) to an entry 91002, I have to do the same u just said on the reply message ?

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