[DiscordArchive] If for example, I want to copy this entire visual (the orbiting bones) and change it to another md
[DiscordArchive] If for example, I want to copy this entire visual (the orbiting bones) and change it to another md
Archived author: Guerriax • Posted: 2025-07-18T00:57:00.214000+00:00
Original source
If for example, I want to copy this entire visual (the orbiting bones) and change it to another mdx model (for example creature/dragonwhelp/dragonwhelp.mdx
what am I supposed to do ?
Archived author: Mithria • Posted: 2025-07-18T00:58:48.728000+00:00
Original source
Spell.dbc
Bone Shield has SpellVisual column set to 11539
SpellVisual.dbc
Entry 11539 has StateKit set to 10669
SpellVisualKit.dbc
Entry 10669 has ChestEffect set to 4456
SpellVisualEffectName.dbc
Entry 4456 is the floating bone effect
To change the visual on bone shield to something else, you want to change the ChestEffect in SpellVisualKit.dbc from 4456 to the desired ID from SpellVisualEffectName.dbc.
Archived author: Guerriax • Posted: 2025-07-18T01:00:27.365000+00:00
Original source
So if for example I want to add : https://www.wowmodding.net/files/file/12...ike-wings/
as an effect I have to
create an entry in every of theses .dbc ?
[Embed: Diablo 3-like wings]
This mod is basically for my blend mode overrides tutorial. Includes 11 wings. I used some modified textures from Diablo 3 and Heroes of the Storm. The geometry is 10 bent planes with some basic rotation. To make it work in-game you have to create a custom spell and attach the wing model to the b...
https://www.wowmodding.net/files/file/12...ike-wings/
Archived author: Mithria • Posted: 2025-07-18T01:02:26.439000+00:00
Original source
depends if you're making a new spell for them (in which case yes you will need to make an entry in all of these, and also one in SpellVisualKitModelAttach.dbc) or if you're adding them to an existing spell then you only need new entries in SpellVisualEffectName and SpellVisualKitModelAttach
Archived author: Mithria • Posted: 2025-07-18T01:04:10.561000+00:00
Original source
are you wanting to use the wings as a visual for an existing spell or as a completely new spell
Archived author: Guerriax • Posted: 2025-07-18T01:06:23.056000+00:00
Original source
Will certainly copy or create just a spell aura (just display aura with name / description / no effects) and add them yep
Archived author: Mithria • Posted: 2025-07-18T01:10:27.331000+00:00
Original source
then yeah you'll need to:
1. add the model information to SpellVisualEffectName.dbc
2. add an entry to SpellVisualKit.dbc (this actually doesn't need the effect in it, because you will attach the wings to the player's back with a different dbc)
3. Add an entry to SpellVisualKitModelAttach.dbc and add the id for the visual kit you created, as well as the id of the effect you're attaching to that kit. then set AttachmentID to 12 (back)
4. Add an entry to SpellVisual.dbc and set the StateKit to your visual kit id
5. In Spell.dbc, for your new spell, set the SpellVisual to the entry of your newly created visual
Archived author: Guerriax • Posted: 2025-07-18T01:13:27.674000+00:00
Original source
Oki, last after i stop bothering you (you already helped me alot)
Here in my example I copied a spell (Sam's Test Spell id 23685) to an entry 91002, I have to do the same u just said on the reply message ?