Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] How does the individualXP module interact with the dynamicXP module? Does it stack or overwrite?

[DiscordArchive] How does the individualXP module interact with the dynamicXP module? Does it stack or overwrite?

[DiscordArchive] How does the individualXP module interact with the dynamicXP module? Does it stack or overwrite?

rektbyfaith
Administrator
0
07-18-2025, 12:51 AM
#1
Archived author: Havik • Posted: 2025-07-18T00:51:42.841000+00:00
Original source

How does the individualXP module interact with the dynamicXP module? Does it stack or overwrite?
rektbyfaith
07-18-2025, 12:51 AM #1

Archived author: Havik • Posted: 2025-07-18T00:51:42.841000+00:00
Original source

How does the individualXP module interact with the dynamicXP module? Does it stack or overwrite?

rektbyfaith
Administrator
0
07-18-2025, 12:53 AM
#2
Archived author: Guerriax • Posted: 2025-07-18T00:53:27.075000+00:00
Original source

(I removed all others line so u don't have to search) :

```
"ID","PrecastKit","CastKit","ImpactKit","StateKit","StateDoneKit","ChannelKit","HasMissile","MissileModel","MissilePathType","MissileDestinationAttachment","MissileSound","AnimEventSoundID","Flags","CasterImpactKit","TargetImpactKit","MissileAttachment","MissileFollowGroundHeight","MissileFollowGroundDropSpeed","MissileFollowGroundApproach","MissileFollowGroundFlags","MissileMotion","MissileTargetingKit","InstantAreaKit","ImpactAreaKit","PersistentAreaKit","MissileCastOffsetX","MissileCastOffsetY","MissileCastOffsetZ","MissileImpactOffsetX","MissileImpactOffsetY","MissileImpactOffsetZ"

"11539","217","218","0","10669","0","0","0","0","0","1","0","0","0","0","0","-1","0","0","0","0","0","0","0","0","0","0","0","0","0","0","0"
```
rektbyfaith
07-18-2025, 12:53 AM #2

Archived author: Guerriax • Posted: 2025-07-18T00:53:27.075000+00:00
Original source

(I removed all others line so u don't have to search) :

```
"ID","PrecastKit","CastKit","ImpactKit","StateKit","StateDoneKit","ChannelKit","HasMissile","MissileModel","MissilePathType","MissileDestinationAttachment","MissileSound","AnimEventSoundID","Flags","CasterImpactKit","TargetImpactKit","MissileAttachment","MissileFollowGroundHeight","MissileFollowGroundDropSpeed","MissileFollowGroundApproach","MissileFollowGroundFlags","MissileMotion","MissileTargetingKit","InstantAreaKit","ImpactAreaKit","PersistentAreaKit","MissileCastOffsetX","MissileCastOffsetY","MissileCastOffsetZ","MissileImpactOffsetX","MissileImpactOffsetY","MissileImpactOffsetZ"

"11539","217","218","0","10669","0","0","0","0","0","1","0","0","0","0","0","-1","0","0","0","0","0","0","0","0","0","0","0","0","0","0","0"
```

rektbyfaith
Administrator
0
07-18-2025, 12:54 AM
#3
Archived author: Guerriax • Posted: 2025-07-18T00:54:07.677000+00:00
Original source

I can't find anything that is related in my spellvisualEffectName.dbc or SpellVisualkitModelAttach.dbc
rektbyfaith
07-18-2025, 12:54 AM #3

Archived author: Guerriax • Posted: 2025-07-18T00:54:07.677000+00:00
Original source

I can't find anything that is related in my spellvisualEffectName.dbc or SpellVisualkitModelAttach.dbc

rektbyfaith
Administrator
0
07-18-2025, 12:55 AM
#4
Archived author: Mithria • Posted: 2025-07-18T00:55:19.264000+00:00
Original source

boneshield (spell 49222) uses visual 11539, which uses a state kit of 10669, which has a chest effect of 4456, which is the id of visual effect name "BoneArmor State Chest (Death Knight)
rektbyfaith
07-18-2025, 12:55 AM #4

Archived author: Mithria • Posted: 2025-07-18T00:55:19.264000+00:00
Original source

boneshield (spell 49222) uses visual 11539, which uses a state kit of 10669, which has a chest effect of 4456, which is the id of visual effect name "BoneArmor State Chest (Death Knight)

rektbyfaith
Administrator
0
07-18-2025, 12:55 AM
#5
Archived author: Guerriax • Posted: 2025-07-18T00:55:50.348000+00:00
Original source

https://tenor.com/view/ken-jeong-communi...if-5494204
[Embed: Too small to read - Small]
https://tenor.com/view/ken-jeong-communi...if-5494204
rektbyfaith
07-18-2025, 12:55 AM #5

Archived author: Guerriax • Posted: 2025-07-18T00:55:50.348000+00:00
Original source

https://tenor.com/view/ken-jeong-communi...if-5494204
[Embed: Too small to read - Small]
https://tenor.com/view/ken-jeong-communi...if-5494204

rektbyfaith
Administrator
0
07-18-2025, 12:55 AM
#6
Archived author: Guerriax • Posted: 2025-07-18T00:55:56.148000+00:00
Original source

U tlaked chinese to me
rektbyfaith
07-18-2025, 12:55 AM #6

Archived author: Guerriax • Posted: 2025-07-18T00:55:56.148000+00:00
Original source

U tlaked chinese to me

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