Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] I installed a module. Worgoblin. And as a warlock, the Imp doesn't auto attack, the attack button fl

[DiscordArchive] I installed a module. Worgoblin. And as a warlock, the Imp doesn't auto attack, the attack button fl

[DiscordArchive] I installed a module. Worgoblin. And as a warlock, the Imp doesn't auto attack, the attack button fl

rektbyfaith
Administrator
0
06-26-2025, 04:30 AM
#1
Archived author: BootlessFawn007 • Posted: 2025-06-26T04:30:23.745000+00:00
Original source

I installed a module. Worgoblin. And as a warlock, the Imp doesn't auto attack, the attack button flashes like he targets the enemy, but he won't automatically use Bloodpact or Firebolt themselves

Any fix for that?
rektbyfaith
06-26-2025, 04:30 AM #1

Archived author: BootlessFawn007 • Posted: 2025-06-26T04:30:23.745000+00:00
Original source

I installed a module. Worgoblin. And as a warlock, the Imp doesn't auto attack, the attack button flashes like he targets the enemy, but he won't automatically use Bloodpact or Firebolt themselves

Any fix for that?

rektbyfaith
Administrator
0
06-26-2025, 05:42 AM
#2
Archived author: Mithria • Posted: 2025-06-26T05:42:34.479000+00:00
Original source

did you right click the spells on the pet action bar to enable autocast for them? by default i think they're toggled off
rektbyfaith
06-26-2025, 05:42 AM #2

Archived author: Mithria • Posted: 2025-06-26T05:42:34.479000+00:00
Original source

did you right click the spells on the pet action bar to enable autocast for them? by default i think they're toggled off

rektbyfaith
Administrator
0
06-26-2025, 06:11 AM
#3
Archived author: BootlessFawn007 • Posted: 2025-06-26T06:11:37.251000+00:00
Original source

I shut down my PC before I googled it, honestly just defaulted to thinking it's a more difficult issue lol. Someone mentioned it in a forum, so I'm gonna check tomorrow
rektbyfaith
06-26-2025, 06:11 AM #3

Archived author: BootlessFawn007 • Posted: 2025-06-26T06:11:37.251000+00:00
Original source

I shut down my PC before I googled it, honestly just defaulted to thinking it's a more difficult issue lol. Someone mentioned it in a forum, so I'm gonna check tomorrow

rektbyfaith
Administrator
0
06-26-2025, 06:11 AM
#4
Archived author: BootlessFawn007 • Posted: 2025-06-26T06:11:43.225000+00:00
Original source

Thank you though
rektbyfaith
06-26-2025, 06:11 AM #4

Archived author: BootlessFawn007 • Posted: 2025-06-26T06:11:43.225000+00:00
Original source

Thank you though

rektbyfaith
Administrator
0
06-26-2025, 06:44 AM
#5
Archived author: Takenbacon • Posted: 2025-06-26T06:44:55.293000+00:00
Original source

It can be a little complicated as there's other events going on in the world, but more or less the server will lazy load the grids as needed, they do not unload. So you will initially get a pretty decent amount of memory usage at the start and it should slowly plateau off as everything becomes loaded.
rektbyfaith
06-26-2025, 06:44 AM #5

Archived author: Takenbacon • Posted: 2025-06-26T06:44:55.293000+00:00
Original source

It can be a little complicated as there's other events going on in the world, but more or less the server will lazy load the grids as needed, they do not unload. So you will initially get a pretty decent amount of memory usage at the start and it should slowly plateau off as everything becomes loaded.

rektbyfaith
Administrator
0
06-26-2025, 06:45 AM
#6
Archived author: Takenbacon • Posted: 2025-06-26T06:45:44.275000+00:00
Original source

I made a command a while ago, .debug mapdata I think it was that will give you a rough idea as to how many grids are loaded in your current map
rektbyfaith
06-26-2025, 06:45 AM #6

Archived author: Takenbacon • Posted: 2025-06-26T06:45:44.275000+00:00
Original source

I made a command a while ago, .debug mapdata I think it was that will give you a rough idea as to how many grids are loaded in your current map

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