[DiscordArchive] I see I now have a module folder in the Buld2\bin\debug folder, so it should work correctly now, rig
[DiscordArchive] I see I now have a module folder in the Buld2\bin\debug folder, so it should work correctly now, rig
Archived author: [Owner]Jiggsaw/Don Ricardo • Posted: 2025-06-17T11:24:57.300000+00:00
Original source
I see I now have a module folder in the Buld2\bin\debug folder, so it should work correctly now, right?
Archived author: Mithria • Posted: 2025-06-17T11:25:16.678000+00:00
Original source
no
Archived author: Mithria • Posted: 2025-06-17T11:26:28.277000+00:00
Original source
1. it should go inside the modules folder inside of your source files that you cloned
2. dont build in debug, things wont work right. build in relwithdebinfo
Archived author: Mithria • Posted: 2025-06-17T11:26:59.573000+00:00
Original source
`Azerothcore\modules\` is where you put solo-lfg folder
Archived author: [Owner]Jiggsaw/Don Ricardo • Posted: 2025-06-17T11:28:02.743000+00:00
Original source
Yes, exactly, I created it like that and there is nothing in the build folder under modules. I only see that in bin debug configs there is suddenly a new folder with modules which contains the mod's conf file. I didn't do anything to it. I only created the build via cmake and put the dll files in it so that it can start.
Archived author: Mithria • Posted: 2025-06-17T11:29:22.726000+00:00
Original source
there wont be anything in the build folder under modules
![[Image: image.png?ex=690bddf9&is=690a8c79&hm=d8f...596fc6779&]](https://cdn.discordapp.com/attachments/1255602330431127753/1384495296679120957/image.png?ex=690bddf9&is=690a8c79&hm=d8f9d273e74140a36211fe8550e13098272f89f5c902d571e36c9b1596fc6779&)
Archived author: Mithria • Posted: 2025-06-17T11:30:01.458000+00:00
Original source
build folder modules will look similar to
![[Image: image.png?ex=690bddf9&is=690a8c79&hm=d8f...596fc6779&]](https://cdn.discordapp.com/attachments/1255602330431127753/1384495296679120957/image.png?ex=690bddf9&is=690a8c79&hm=d8f9d273e74140a36211fe8550e13098272f89f5c902d571e36c9b1596fc6779&)
![[Image: image.png?ex=690bde35&is=690a8cb5&hm=f2d...c8b275448&]](https://cdn.discordapp.com/attachments/1255602330431127753/1384495549499052194/image.png?ex=690bde35&is=690a8cb5&hm=f2d2582be989a3995d4234b621319fc32c598b538d42601e2c3980bc8b275448&)
Archived author: [Owner]Jiggsaw/Don Ricardo • Posted: 2025-06-17T11:31:01.742000+00:00
Original source
yes see it
![[Image: image.png?ex=690bde35&is=690a8cb5&hm=f2d...c8b275448&]](https://cdn.discordapp.com/attachments/1255602330431127753/1384495549499052194/image.png?ex=690bde35&is=690a8cb5&hm=f2d2582be989a3995d4234b621319fc32c598b538d42601e2c3980bc8b275448&)
Archived author: Mithria • Posted: 2025-06-17T11:32:23.550000+00:00
Original source
1. clone mod to `Azerothcore\modules\`
2. re-run cmake
3. compile with visual studio, make sure to compile in `RelWithDebInfo` mode
Archived author: Rymercyble • Posted: 2025-06-17T11:35:25.494000+00:00
Original source
and stop going into build folder <:kek:1065379143887372398>