[DiscordArchive] its not the hugest deal... but is there no way without editing the core/db/dbc to prevent ..or at l
[DiscordArchive] its not the hugest deal... but is there no way without editing the core/db/dbc to prevent ..or at l
Archived author: Yuppls • Posted: 2025-06-04T17:54:05.488000+00:00
Original source
then shows equiped mage gear on character select
Archived author: Ryan Turner • Posted: 2025-06-04T17:54:23.721000+00:00
Original source
Also keep in mind that skills (armour profienciy, lockpicking etc...) need to have the correct information dbc wise to work.
Archived author: Ryan Turner • Posted: 2025-06-04T17:55:16.629000+00:00
Original source
(even if you give everyone all the skills in playercrateinfo_skills datbase, it gets overwritten by dbcs, dont know if it does the same if the dbc overite option is disabled)
Archived author: Ryan Turner • Posted: 2025-06-04T17:56:47.850000+00:00
Original source
I learnt that one recently when gf wanted lockpicking in her lock :v
Archived author: Yuppls • Posted: 2025-06-04T18:01:04.232000+00:00
Original source
Ah so does that mean, the only reason this table works for me is because its not defined in a dbc?
Archived author: Yuppls • Posted: 2025-06-04T18:01:18.889000+00:00
Original source
if i were to try to add a particular weapon to a warrior of a race who can be warrior, this table would be as useful? interesting.
Archived author: Ryan Turner • Posted: 2025-06-04T18:01:54.463000+00:00
Original source
playercreateinfo_item adds items to their inventory
Archived author: Ryan Turner • Posted: 2025-06-04T18:02:09.803000+00:00
Original source
the ones in the dbc define their equipped items
Archived author: Yuppls • Posted: 2025-06-04T18:02:12.108000+00:00
Original source
goes straight to their paper doll for me.
Archived author: Yuppls • Posted: 2025-06-04T18:02:20.582000+00:00
Original source
doesn't go into inv