[DiscordArchive] `# Instance.IgnoreRaid
[DiscordArchive] `# Instance.IgnoreRaid
Archived author: Sodie Pops • Posted: 2025-05-26T21:09:32.889000+00:00
Original source
`# Instance.IgnoreRaid
# Description: Ignore raid group requirement when entering instances.
# Default: 0 - (Disabled)
# 1 - (Enabled)`
I think enabling this in worldserver.conf would do what you want?
Archived author: BloodMarchal • Posted: 2025-05-26T21:11:06.916000+00:00
Original source
thx alot !
Archived author: Sodie Pops • Posted: 2025-05-26T21:28:12.201000+00:00
Original source
How does one know which fork of a module to use? Junk to Gold, for example, the master is 3 months behind a fork that was updated 3 days ago. Should I just go with the newest one?
Archived author: Sodie Pops • Posted: 2025-05-26T21:35:18.076000+00:00
Original source
Also, when a module has a step like the following, how do you import the SQL, and how do you know which one you're supposed to import to...?
2) Import the SQL to the right Database (auth, world or characters)
Import the SQL manually to the right Database (auth, world or characters) or with the db_assembler.sh (if include.sh provided).
Archived author: Rymercyble • Posted: 2025-05-26T21:36:30.110000+00:00
Original source
thats old template updated modules dont need that
Archived author: Revision • Posted: 2025-05-26T21:51:01.187000+00:00
Original source
A module shouldn't always be judged based on when it was last updated. The fork of my module (I am the author of junk-to-gold) added a whole bunch of logging to it (I choose to call that bloat) and that's it.
Archived author: Sodie Pops • Posted: 2025-05-26T21:58:59.077000+00:00
Original source
So it's more just asking around and making sure the original is updated enough to work?
Archived author: Sodie Pops • Posted: 2025-05-26T21:59:14.557000+00:00
Original source
Thanks for making it, by the way. It's a great one!
Archived author: Sodie Pops • Posted: 2025-05-26T22:00:27.640000+00:00
Original source
I got this when trying to install aoe loot mod from this fork https://github.com/TerraByte-tbwps/mod-aoe-loot (which is the one the repack I was using had.) Should I use a different one?
> 2>C:\azerothcore-wotlk\modules\mod-aoe-loot\src\aoe_loot.cpp(59,5): error C2440: 'initializing': cannot convert from 'initializer list' to 'std::vector<Acore::ChatCommands::ChatCommandBuilder,std::allocator<Acore::ChatCommands::ChatCommandBuilder>>'
> 2> C:\azerothcore-wotlk\modules\mod-aoe-loot\src\aoe_loot.cpp(59,5):
> 2> 'std::vector<Acore::ChatCommands::ChatCommandBuilder,std::allocator<Acore::ChatCommands::ChatCommandBuilder>>::vector(std::initializer_list<_Ty>,const _Alloc &)': cannot convert argument 1 from 'initializer list' to 'std::initializer_list<_Ty>'
> 2> with
> 2> [
> 2> _Ty=Acore::ChatCommands::ChatCommandBuilder,
> 2> _Alloc=std::allocator<Acore::ChatCommands::ChatCommandBuilder>
> 2> ]
> 2> and
> 2> [
> 2> _Ty=Acore::ChatCommands::ChatCommandBuilder
> 2> ]
> 2> C:\azerothcore-wotlk\modules\mod-aoe-loot\src\aoe_loot.cpp(59,5):
> 2> Element '1': no conversion from 'initializer list' to '_Ty'
> 2> with
> 2> [
> 2> _Ty=Acore::ChatCommands::ChatCommandBuilder
> 2> ]
> 2> C:\azerothcore-wotlk\modules\mod-aoe-loot\src\aoe_loot.cpp(59,5):